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Sushi Go Party!

RRP: £27.99
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RRP £27.99
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Perhaps you’ve heard of Sushi Go by Phil Walker-Harding, and are wondering how Sushi Go Party differs. Both are by Gamewright, both are card-drafting set collection games, and both are set in a sushi restaurant, where players are ‘grabbing’ dishes as they pass on a conveyor belt. Sushi Go Party, however, offers quite a bit more to chew on of the two – it’s definitely a ste…
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Dice Tower
Golden Pear


  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Variety in Menu Cards.
  • Quick and fun game.
  • Relatively inexpensive.
  • Good entry game for non-gamers.

Might Not Like

  • Can be some “hate drafting.”
  • Luck of the cards drawn.
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Perhaps you’ve heard of Sushi Go by Phil Walker-Harding, and are wondering how Sushi Go Party differs. Both are by Gamewright, both are card-drafting set collection games, and both are set in a sushi restaurant, where players are ‘grabbing’ dishes as they pass on a conveyor belt. Sushi Go Party, however, offers quite a bit more to chew on of the two – it’s definitely a step up with regards to variety in gameplay and strategy. It can also play up to eight players.

Each player starts with a hand of cards; simultaneously, they will all pick one card from that hand and reveal it face-up in front of them to keep. Then they’ll pass their hand to the player on their left. Now they pick a card from this new hand, reveal, and then pass that hand on once again, and so on until there are no more cards left. Once all cards have been played, then players add up their sets. The game lasts three rounds, with the combined score of each round being considered to determine an overall winner.

You’ll be aiming to collect sets of different sushi dishes, all of which are worth variable points. Some, like the Sashimi, are worth nothing on their own – but collect three of them and they’re worth 10 points. Others, like the Maki rolls, reward you for having the most of them come the end of the round, so while you’ll pick a card that’s great for you, you’ll also have to consider which cards you’re potentially gifting to your neighbour, or later on, their neighbour! There are also desserts, like the Green Tea Ice Cream, which are collected throughout, but only scored at the end-game.

In Sushi Go there are only eight different types of cards, but in Sushi Go Party there are 22 different cards, meaning you can pick a selection of which ones to play with (the rulebook suggests certain ‘menus’, or you can just decide your own variety). Often, this will result in an entirely different game each time, as players have to work out the value of dishes over others!

There is also a lovely score track to mark everyone’s progress, and it is, of course, a conveyor belt. We really applaud the theme of the sushi restaurant; it fits the mechanics of the game so well. It’s easy to compare Sushi Go Party to Antoine Bauza’s 7 Wonders (another card-drafting, set collection game themed around constructing ancient cities). However, of the two, we feel that Sushi Go Party is more likely to be a hit with a younger audience or a more casual crowd, with its bright, cheery colours and smiling, cartoony anthropomorphic food.

Player Count: 2-8
Time: 20 Minutes
Age: 8+


Sushi Go Party is a 2-8 player pick and pass card game, from designer Phil Walker-Harding (Imhotep, Barenpark and Gizmos), with super high replay-ability, simple ruleset, simple scoring; it is just a great game.

Players will create a “menu” from a selection of sushi rolls, appetisers, specials and desserts and try to score points over the course of three rounds. It is a great introductory game for non-gamers, whilst still being able to hold the attention of gamers.


Set-up in Sushi Go Party is straightforward. The game board is placed in the middle of the table, and all players take a pawn of their selected colour and place it on the zero score space. The menu is created by selecting three appetisers, two specials, a roll and a dessert. Nigiri is used in all menus/games.

The game comes with suggested menus that players can choose depending on the type of game they want to play, or they can randomly select the Menu. The respective Menu cards are placed in the designated slots on the main board and the corresponding cards are all shuffled together.

Only a select number of desserts are used per round (dependent on player count) and these are shuffled into the deck along with the other cards. Players are dealt a hand of cards (number of cards dependent on player count) and the game can begin.


All players simultaneously take a single card from their hand and place it face down in front of them. Once all players have selected a card, everyone reveals and passes their hand to the player on the left. Keep doing this until all the cards have been played. All players count the points they have acquired in front of them and score the relevant number of points. Desserts do not score until the end of the game, they are the final course after all.

All cards (except the Dessert cards) are collected, new Desserts are added and shuffled in to the deck. A new hand is dealt and play continues this way until three rounds have been completed. After the third round scoring the Desserts are scored and the player with the most points is the winner.

Although the gameplay in Sushi Go Party is simple, the choices are not. Each card, or item on the menu, scores points in different ways. For example, nigiri scores either one, two, or three points depending on the type played. If wasabi is played first this multiplies the next nigiri played on it by three. Tempura scores five points, but only if you have two of them. Sashimi scores 10 points, but only if you have three of them. One dumpling scores you one point, two scores three points, three scores six points and so on.

Each item on the menu scores in a different way and there is plenty of variety. The special menu items mix up the gameplay, for example by allowing players to steal from another player’s hand by using the spoon. And the menu card allows players to draw four cards from the deck and pick one to play.

The dessert cards also score in different ways, for example, the green tea ice cream scores 12 points, but only if you have four of them. Pudding scores six points if you have the most, and the player with the least loses six points. There are a lot more items than I have discussed above. The replayability is high and there are lots of ways to score points.

Final Thoughts On Sushi Go Party

Sushi Go Party is such a fantastic game. It is super easy to play and understand, the scoring is relatively easy and is displayed on the mainboard for all to see, the gameplay is smooth and quick, and it is a relatively cheap game to purchase. To top it off, the replayability is super high for such an inexpensive game.

I love Sushi Go Party. I have played this during my lunch hour with work colleagues (all non-gamers), as well as at the end of a board game club night, and with friends and family alike. It has always gone down well.

I like the fact that depending on the menu selected, the gameplay and how you play/scorecards will change. This is what keeps the game fresh and engaging each time you play it. The pre-selected menus are a great addition to assist when selecting what items are to be used for each game.

I really enjoy Sushi Go Party. It’s my go-to pick up and pass game for gamers and non-gamers alike. A game that will definitely be in my collection for a long time. If you’re after an easy, fun and highly replayable game then Sushi Go Party is worth checking out.

Editors note: This blog was originally published on November 1st, 2018. Updated on March 24th, 2022 to improve the information available.

Let’s go out for dinner. What do you fancy? Sushi sound good? Great. Whilst we’re out, let’s invite one to six more friends to join us. We’ll make it a party that people have to go to to get sushi… Ok, I’ve stretched this as far as I can. Hey, let’s just play Sushi Go Party! Sushi Go Party is the standalone sequel to Sushi Go, the card drafting game with adorable little sushi artwork. If you’re here then it’s possible you’ve already read the review for Sushi Go Party (and if not, here it is!) Today, I’m going to teach you how to play the final form of a deluxe sushi feast. Get the chopsticks and soy sauce ready, here we go!


Set the gameboard in the centre of the table. Give each player a colour pawn and place it on or near the zero spot of the points tracker. Next, decide which of the cards you want to use for this game to make up your menu. You will need to choose one of the Rolls, three Appetizers, two Specials, and a Dessert. Place the corresponding tiles into the relevant spots on the board. At this step, you can include whichever combination you would like. To help, you can take one of the suggested menus on pages three and four of the rulebook, including the original menu from Sushi Go. You can even pick at random to create whole new menus to see how it plays out. The world is your oyster (although oysters aren’t on the menu.) There are a couple of restrictions – you cannot use Menu and Special Order in a 7 or 8 player game. And you cannot use the Spoon and Edamame cards cannot in a two-player game.

Take the Dessert cards. Give them a shuffle and place them into a face-down pile to one side of the board. Take the remaining cards and shuffle them together to create the draw deck and put it to one side.


Sushi Go Party happens over three rounds. But before each round starts, you need to include Dessert cards. In a two-to-five-player game, add five Dessert cards in round 1, three in round 2, and just two in round 3. For six to eight players, shuffle in seven in round 1, five in round 2, and three in the final round. Next, deal out cards based on the player count as follows:

2-3: 10 cards

4-5: 9 cards

6-7: 8 cards

8: 7 cards

Leave the remaining cards facedown next to the board and keep your hands secret. Now you’re ready to play.

Each player will simultaneously select one card from their hand and place it face down in front of them. Once all players have selected a card, reveal it together. If the card has a special action, like a Menu, that says “Use when played,” all players trigger that effect. Some cards like Chopsticks or the Spoon have an effect that allows you to activate them on a turn after it was originally played. If you are using this bonus action, you must call out the card and action as players are revealing. Any effects will affect the hand you currently have, not the one you are about to gain. Some bonus actions may trigger at the same time. If this happens, resolve the cards by looking at the small number in the bottom right of the card and going from the lowest to the biggest.

Once you have revealed all the cards, and bonus actions triggered, pass your hand to the player on your left and pick up the hand passed to you.  Play continues until you have played all of your cards, including the last card passed to you by the friend sat to your right. Once you have revealed every card, move all your Dessert cards to one side. These will score after the final round. Then, score every card you have played this round – moving your pawn along the track. Finally, reshuffle all cards back into the deck except for the played Dessert cards. Make sure to include the new Dessert cards from the pile. Play two more rounds and at the end of the third round, score your Desserts as well. Whoever has the most points is the winner. If there is a tie, the person with the most Dessert cards wins.

And that’s how you play Sushi Go Party! Have fun gaming and let me know how you get on!

Zatu Score


  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Variety in Menu Cards.
  • Quick and fun game.
  • Relatively inexpensive.
  • Good entry game for non-gamers.

Might not like

  • Can be some hate drafting.
  • Luck of the cards drawn.