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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Simple – Easy to learn and suitable for all ages
  • Zero setup – Few games will get you playing faster
  • Portable – Not quite pocket-sized, but could feasibly slip into a roomy handbag or manbag
  • Value – Easy to play often, so less likely to go stale on the shelf. Over time, a good investment

Might Not Like

  • Shallow – If you’re looking for depth, complexity and mechanics, you’ve opened the wrong box
  • Value – Can seem pricey for the stripped-down/ straightforward components
  • Surrender to fate – If you prefer to exert a greater influence over how your game plays out, trusting the dice gods may not be for you

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Can’t Stop Review

Can't Stop Feature Image

Can’t Stop – Where Can I Start?

Can’t Stop was first released in 1980 and almost missed its moment. More recently, Can’t Stop was given a second chance at notoriety – featuring as the tutorial game on Board Game Arena. You may have seen it there already… If not, well, that’s one place you can start.

It well deserves a second look.

Peek Sneaks A Peek (And Seeks The Peak)

Thematically, Can’t Stop involves starting at the bottom of a mountain and racing to its, err …pinnacle. It’s for 2-4 players and while we often enjoy it as a duo, BGA favours a game with three. The winner is the first person to reach the top of 3 columns (apparently you can stop – atop a mountain top).

The columns are numbered 2-12, which the more mathematically astute among you may already have identified as the sum of two dice. Only actually, there’s four dice you roll. Not so smart now are we, Mr I-can-add-two-single-digits?

Stop! Look, Listen…

Sorry, I should’ve stopped myself there. But sometimes, well… Sometimes I can’t stop, do you see?

Look, I shouldn’t have said it and I’m sorry. If you can stop short of holding it against me, we’ll press on. Listen, I’ll finish telling you how to play.

Moving (up) mountains

On your turn, roll four dice and pick 2 x two-dice totals. These totals are used to place markers on the values 2-12. Harder-to-roll values (eg 2 or 12) have less spaces before reaching the top of the mountain; likely values mean longer climbs.

With your markers placed, roll the dice (the four dice) again and either move your markers further up the mountain (with the same totals), or place your third marker on a new total.

You can continue to roll for as long as you want (I can’t stop you).

But if you don’t roll any of your marked totals, you’ll forfeit all progress for this turn…

Choose to stop and the three temporary markers are replaced by counters of your own colour. Next turn, you can either continue from these positions, or progress on other routes.

And that about sums it up.

In Summary

Can’t Stop may not have set the world alight, but its simplicity is a real appeal. Even on a first play, it feels somehow timeless and familiar – surprising that no one’s ever shown it to you before.

The components in the box are fairly simple: no-nonsense coloured counters and markers, a board and four dice (I know you know that). Another advantage here is that it’s small and portable – great for stealing a quick 15-20 minute game with a small group.

Can’t Stop feels like a game you want to show other people – something you know won’t overwhelm. Easy to grasp and instantly playable, it’s tense while it lasts but over before you know it.

Where it’s unremarkable, it’s also unforgettable; like the comfort of coming home.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Simple Easy to learn and suitable for all ages
  • Zero setup Few games will get you playing faster
  • Portable Not quite pocket-sized, but could feasibly slip into a roomy handbag or manbag
  • Value Easy to play often, so less likely to go stale on the shelf. Over time, a good investment

Might not like

  • Shallow If youre looking for depth, complexity and mechanics, youve opened the wrong box
  • Value Can seem pricey for the stripped-down/ straightforward components
  • Surrender to fate If you prefer to exert a greater influence over how your game plays out, trusting the dice gods may not be for you

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08000075444
Bowthorpe Main Centre, Unit 15, Norwich NR5 9HA
Zatu Games is rated 4.86 based on 14540
Reviews

A great selection at great prices and next day delivery available when ordering before 6pm! My new favourite store.

A great selection at great prices and next day delivery available when ordering before 6pm! My new favourite store.

Great site with good prices and fast delivery

Great site with good prices and fast delivery

Quick delivery & great prices!

Quick delivery & great prices!

Amazing...Good prices but they scrapped keyforge

Amazing...Good prices but they scrapped keyforge

Quickly delivered (abroad), well packed.

Quickly delivered (abroad), well packed.

Great shop never any problems

Great shop never any problems

Another successful purchase from Zatu if I had one reservation about the website it would be to put the player count for the games yet again thanks for hours of fun

Another successful purchase from Zatu if I had one reservation about the website it would be to put the player count for the games yet again thanks for hours of fun

Prompt response and delivery apart from one order of Adventures of Robin Hood placed in may and yet to be delivered

Prompt response and delivery apart from one order of Adventures of Robin Hood placed in may and yet to be delivered

My go to place for LCG purchases. Really happy with the service

My go to place for LCG purchases. Really happy with the service

Easy to learn, difficult to master. Each playthrough requires adaptive skill as it unfolds.

Easy to learn, difficult to master. Each playthrough requires adaptive skill as it unfolds.

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