Small World Review | Zatu Games

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Awards

75%

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Great artwork and product quality
  • Very accessible & easy to learn
  • Light-hearted
  • Great variation & scaling
  • Plenty of expansions

Might Not Like

  • Some race power combos fall very flat
  • Light strategy - It's fun but serious gamers may want something a little heavier
  • Confrontational - To win you'll have to fight your rivals, which might not be everyone's cup of tea
Find out more about our blog & how to become a member of the blogging team by clicking here
Small_World

Small World is a game of area control, where you’ll ride high as one of many special-powered fantasy races, building up your dominion over the fracture land until you overreach and are forced to decline and resign your race to the annals of history.

Then you start all over again, with another special-powered fantasy race, smashing through your opponents defences to claim their lands and maybe trampling your own previous, now almost extinct race.

Introduction to Small World

Small World is a fast paced, light-weight and light-hearted strategy game with immense replay-ability, especially with the many, many expansions, and above all else this is quite simply; fun.  Proof you say? Okay, I have two words for you: Commando Halflings.

The game is simple too. To enter a Region you’ll have to deploy a base cost of two of your troops (your supply of beautifully illustrated Race Tokens) for every existing troop, defence or obstacle present on that Region. These are all represented by other little cardboard Tokens. An empty Region will cost you two tokens, a mountain will cost you three and so on. At the end of your turn you’ll receive Victory Coins for each Region you control. Easy, and maybe so far not sounding too exciting, but wait, I haven’t told you about the Race Abilities or Special Powers.

Playing the game

You’ll shuffle the cardboard Race Banners, separate Special Power Badges and stack them next to one another at the side of the board. These become game specific Race/Power Combos, and with fourteen races and twenty powers that’s a unique mix of 280 possible combos.

This is where this game really shines. The variety and differences between the Races alone is great; Humans get extra Victory Coins for every Farmland Territory they occupy, Orcs get extra Coins the more fighting they do whilst Halflings have impenetrable burrows or “Halfling Holes.” They also don’t have to start at the board's edge either - which is very handy for surprise attacks.

The Power Badges add an extra boost. For example: Dragon – you have a pet dragon to help you conquer new Regions or Fortresses, which allows you to build fortresses to increase your defensive value and so on. How these Powers and Races interact drastically change the flow of the game, and will appeal to players of different gaming styles.

Because of all the different playing styles potentially available, the beautiful cartoon artwork, from Miguel Coimbra, the light-hearted nature and the very simple rules ensure this is a very easy game to pick-up-and-play. As with many area control,fighting games there are plenty of strategies and tactics in here, but it's light enough to be understandable and engaging to younger or less experienced players.

The box boasts two duel-sided boards, one for two or three player games and the other for four and five player games – so this game scales great between two and five players seamlessly. Of course there is nothing stopping two or three players duking it out on a larger board, you have the choice.

Regardless of how many players there are though, this is a quick game. Turns can be taken in mere seconds when you’re reaching the end of your Race’s time, so your phone should probably stay away from the table less you miss something crucial.

There is a great blend of chance and strategy in this game. The Race and Power tiles make a great mixture, which will see a great variation of combinations, some will work better than others, and some will work to your style of play and be more or less beneficial at different stages of the game. But this is a careful consideration, as to where and how you attack, not to mention how you defend those hard won Regions.

A pivotal point for each player  is when they choose to select a new Race and resign their current, over-reaching one. This is probably the hardest thing for a new player to learn and master, but the learning curve is gentle and quick. By game two you’ll have mastered the basics, made your “mistakes” and be ready and willing to see which combinations come out next game.

Inside the Box

Days of Wonder produce great quality games, all the components are all very high quality, with, as mentioned, great artwork.  Even the inlay for the box has been well thought out and there is a dedicated space for everything.

The Token tray is a particularly great organisational tool, and in later expansions you’ll get an extended version to store all the additional Races, which also makes the game very quick and easy to get it to the table. Also, as previously mentioned, you get two duel-side boards to play with.

Final Thoughts

Small World is all about combat and stomping on your opponents, so player on player interaction in this game is high. It won’t take long before you're forced into a combat situation – there should be no hard feelings about this, because it's the nature of the game and in fact you need someone to diminish your troops if you’re ever going to Decline them and pick another. It's also a lot of fun raining down a storm of Flying Ratmen, or charging across the board on your Mounted Giants.

Small World will make a great addition to any gaming shelf. It's fun, beautiful and simple so it's great if you don’t have hours and hours free, and is great for new and younger gamers. If you are looking for something more gritty, serious and deep then this won’t be for you, but it's still definitely worth a play, after all, how often do you get the chance to play as a Commando Halfling?

This game is available right now here at Zatu Games! 

The Good

  • Great artwork and product quality
  • Very accessible & easy to learn
  • Light-hearted
  • Great variation & scaling
  • Plenty of expansions

The Bad

  • Some race power combos fall very flat
  • Light strategy - It's fun but serious gamers may want something a little heavier
  • Confrontational - To win you'll have to fight your rivals, which might not be everyone's cup of tea

Small World is a game of area control, where you’ll ride high as one of many special-powered fantasy races, building up your dominion over the fracture land until you overreach and are forced to decline and resign your race to the annals of history.

Then you start all over again, with another special-powered fantasy race, smashing through your opponents defences to claim their lands and maybe trampling your own previous, now almost extinct race.

Introduction to Small World

Small World is a fast paced, light-weight and light-hearted strategy game with immense replay-ability, especially with the many, many expansions, and above all else this is quite simply; fun.  Proof you say? Okay, I have two words for you: Commando Halflings.

The game is simple too. To enter a Region you’ll have to deploy a base cost of two of your troops (your supply of beautifully illustrated Race Tokens) for every existing troop, defence or obstacle present on that Region. These are all represented by other little cardboard Tokens. An empty Region will cost you two tokens, a mountain will cost you three and so on. At the end of your turn you’ll receive Victory Coins for each Region you control. Easy, and maybe so far not sounding too exciting, but wait, I haven’t told you about the Race Abilities or Special Powers.

Playing the game

You’ll shuffle the cardboard Race Banners, separate Special Power Badges and stack them next to one another at the side of the board. These become game specific Race/Power Combos, and with fourteen races and twenty powers that’s a unique mix of 280 possible combos.

This is where this game really shines. The variety and differences between the Races alone is great; Humans get extra Victory Coins for every Farmland Territory they occupy, Orcs get extra Coins the more fighting they do whilst Halflings have impenetrable burrows or “Halfling Holes.” They also don’t have to start at the board's edge either - which is very handy for surprise attacks.

The Power Badges add an extra boost. For example: Dragon – you have a pet dragon to help you conquer new Regions or Fortresses, which allows you to build fortresses to increase your defensive value and so on. How these Powers and Races interact drastically change the flow of the game, and will appeal to players of different gaming styles.

Because of all the different playing styles potentially available, the beautiful cartoon artwork, from Miguel Coimbra, the light-hearted nature and the very simple rules ensure this is a very easy game to pick-up-and-play. As with many area control,fighting games there are plenty of strategies and tactics in here, but it's light enough to be understandable and engaging to younger or less experienced players.

The box boasts two duel-sided boards, one for two or three player games and the other for four and five player games – so this game scales great between two and five players seamlessly. Of course there is nothing stopping two or three players duking it out on a larger board, you have the choice.

Regardless of how many players there are though, this is a quick game. Turns can be taken in mere seconds when you’re reaching the end of your Race’s time, so your phone should probably stay away from the table less you miss something crucial.

There is a great blend of chance and strategy in this game. The Race and Power tiles make a great mixture, which will see a great variation of combinations, some will work better than others, and some will work to your style of play and be more or less beneficial at different stages of the game. But this is a careful consideration, as to where and how you attack, not to mention how you defend those hard won Regions.

A pivotal point for each player  is when they choose to select a new Race and resign their current, over-reaching one. This is probably the hardest thing for a new player to learn and master, but the learning curve is gentle and quick. By game two you’ll have mastered the basics, made your “mistakes” and be ready and willing to see which combinations come out next game.

Inside the Box

Days of Wonder produce great quality games, all the components are all very high quality, with, as mentioned, great artwork.  Even the inlay for the box has been well thought out and there is a dedicated space for everything.

The Token tray is a particularly great organisational tool, and in later expansions you’ll get an extended version to store all the additional Races, which also makes the game very quick and easy to get it to the table. Also, as previously mentioned, you get two duel-side boards to play with.

Final Thoughts

Small World is all about combat and stomping on your opponents, so player on player interaction in this game is high. It won’t take long before you're forced into a combat situation – there should be no hard feelings about this, because it's the nature of the game and in fact you need someone to diminish your troops if you’re ever going to Decline them and pick another. It's also a lot of fun raining down a storm of Flying Ratmen, or charging across the board on your Mounted Giants.

Small World will make a great addition to any gaming shelf. It's fun, beautiful and simple so it's great if you don’t have hours and hours free, and is great for new and younger gamers. If you are looking for something more gritty, serious and deep then this won’t be for you, but it's still definitely worth a play, after all, how often do you get the chance to play as a Commando Halfling?

This game is available right now here at Zatu Games! 

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

Might Not Like

Zatu Score

75%

Buy Now

Find out more about our blog & how to become a member of the blogging team by clicking here
Excellent
08000075444
Bowthorpe Main Centre, Unit 15, Norwich NR5 9HA
Zatu Games is rated 4.90 based on 9488
Reviews

So far so good. Orders are delivered quickly and the service is excellent.

So far so good. Orders are delivered quickly and the service is excellent.

I usually buy my board games from my local store but decided too explore the wonders of the Internet for my Christmas gift idea! By doing so I came across this orange website in which I seemed dubious of at first but after reading some of the reviews and doing some research, I found I couldn't get a deal better anywhere else! This delightful orange website called Zatu games delivered my gift, too which I ordered within 5 minutes, my gift came within 3 days tightly packaged and sealed up with zato tape. I would definetly order from here again in the future.

I usually buy my board games from my local store but decided too explore the wonders of the Internet for my Christmas gift idea! By doing so I came across this orange website in which I seemed dubious of at first but after reading some of the reviews and doing some research, I found I couldn't get a deal better anywhere else! This delightful orange website called Zatu games delivered my gift, too which I ordered within 5 minutes, my gift came within 3 days tightly packaged and sealed up with zato tape. I would definetly order from here again in the future.

Initially ordered from Zatu because of the good prices but they’re now my go to vendor because of the excellent service. Quick delivery and they keep you up to date on how your order is progressing. Packaging is perfect so games arrive safely.

Initially ordered from Zatu because of the good prices but they’re now my go to vendor because of the excellent service. Quick delivery and they keep you up to date on how your order is progressing. Packaging is perfect so games arrive safely.

Never heard of the company before. As a emerging board game fan I am pleased to find they have a large range of games and even have a reward scheme, which is great. Will be back to buy for myself in the New Year (bought a Christmas present).

Never heard of the company before. As a emerging board game fan I am pleased to find they have a large range of games and even have a reward scheme, which is great. Will be back to buy for myself in the New Year (bought a Christmas present).

Great selection of games, reasonably priced and easy to order. Waiting for delivery now.

Great selection of games, reasonably priced and easy to order. Waiting for delivery now.

Very easy to use, a great choice and great value.

Very easy to use, a great choice and great value.

Very pleased with the way it was wrapped and the delivery arrived when it said it would. This is a Christmas present for my grandson, so will let you know how the game went . Thank you once again xxx would buy from your company again.

Very pleased with the way it was wrapped and the delivery arrived when it said it would. This is a Christmas present for my grandson, so will let you know how the game went . Thank you once again xxx would buy from your company again.

Parcel was processed and despatched quickly.

Parcel was processed and despatched quickly.

I received my order in good time and condition. Thanks

I received my order in good time and condition. Thanks

First time using Zatu and rather impressed. Easy to navigate store, good prices and speedy delivery.

First time using Zatu and rather impressed. Easy to navigate store, good prices and speedy delivery.

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