PRE-ORDER - After selling out on it's initial release, the hugely successful Scythe board game is about to be re-released! Pre-Order from Zatu Games today to avoid missing out!
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fuelled the war with heavily armoured mechs, has closed its doors, drawing the attention of several nearby countries.
Scythe is a 4X board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europa who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place).
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness.
Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.
Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
- 1-5 Players
- 90-115 Minute Playing Time
- Ages 14+
Please note that stock is expected to arrive in December 2016. This date is subject to change by Multi-Man Publishing and Zatu Games has no control over any changes made.
There’re many types of democracy. Westminster. Liberal. And now Zatu. To exercise it, we asked gamers on the web sensations that is Reddit for their opinions on Stonemaier Game’s Scythe – arguably 2016’s most successful and sought-after board game.
In our latest board game spotlight we take a look at one of the best selling games of 2016 – Scythe! This game sold out on its original launch and its second print is now due out before the end of the year – along with a brand new expansion known as Invader’s From Afar.
We were fortunate enough this week to interview Jamey Stegmaier, the creator of the hugely successful board game Scythe! We spoke to him about the unparalleled success of the original game, as well as the upcoming Invaders From Afar expansion.