Kemet

RRP: £56.99

NOW £44.29
RRP £56.99

If you are anything like me, and I’m going to vainly assume you are, then you would like nothing more than stomping round ancient Egypt with huge mythical creatures, vanquishing your foes and taking control of key areas. If that is the case you can stop reading right now and just hit ‘add to basket’. Kemet is part of a loose trilogy of games including Cyclades and Inis. All bi…
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Category Tags , , , , , , SKU ZBG-MTG642041 Availability 5+ in stock
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Awards

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Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Accessible but deep.
  • VP system drives forward battles and area control.
  • Massive mythical creatures!
  • Clever board keeps everyone in the thick of the action.
  • Variable play time, often with close finishes.

Might Not Like

  • Despite accessibility it can be overwhelming a first.
  • Large table footprint.
  • Lots of power tiles necessitate the need for the power guide leaflet.
  • Experienced players may have advantage in early games.
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Description

If you are anything like me, and I’m going to vainly assume you are, then you would like nothing more than stomping round ancient Egypt with huge mythical creatures, vanquishing your foes and taking control of key areas. If that is the case you can stop reading right now and just hit ‘add to basket’.

Kemet is part of a loose trilogy of games including Cyclades and Inis. All big box games set in interesting cultures with smart mechanics and excellent component quality. Kemet is probably the most pure area control and battle game out of the three, as up to five players battle around and across the Nile to hold onto temples to earn victory points. To win the game you only need eight of those victory points, which sounds like a paltry amount, until you find out that a lot of these victory points are ‘temporary’ and can be held by and taken away from you in the blink of an eye.

This forms the backbone of the tactical gameplay of Kemet. Do you rush in and take the points while your opponents try to build their power? Or do you consolidate your forces and make a big move at a key time? Whatever you do, you will want to get hold of some of the power tiles. In the base game these come in three colours - red with mainly attack bonuses, blue with mainly defence bonuses, and white which makes other actions more efficient. All of the colours tiles also give access to monsters like giant scorpions and snakes which can be attached to your troops for big advantages in battle.

The board itself is a masterpiece in design, as most of the time you will find yourself equal distances from other players and temples. To move around the board, upgrade your army and all the other actions you use your player board. On the board is a pyramid with a grid of actions that you chose from one at a time in turn order.

The beauty of Kemet is, thanks to the temporary victory points system, you are never out of the running. Kemet is a big bold game of battle, that offers loads of tactical and strategic options thanks to the ease of playing and those delicious power tiles.

Player Count: 2-5
Time: 90-120 Minutes
Age: 13+

VIDEO

BLOG

In another of our regular board game spotlights, Zatu looks around the new bedsit. No stuff here yet bar those tragic items, memories from whoever lived here before, photos, a necklace, soon to be replaced by new memories, memories of a new start. Yeah. A new start.

Among the detritus, Kemet, the 2012 release from publisher Matagot and designers Jacques Bariot and Guillame Montiage.

The Game

Kemet, like Friday evenings, is all about summoning godly powers and sacrifices. Players take control of ancient Egyptian tribes and must use their armies to wage war or conquer territory.

This is a game that rewards aggression; aggression on the board rather than punching your family. Across the game, players will battle multiple times, each victory netting them a sweet sweet victory point.

Gameplay itself is split across two phases, day and night. During the day, players take turns performing one of the nine possible actions available to them, actions which include: moving their armies; attacking; taking control of temples; constructing pyramids; purchasing power tiles that allow players to summon mythical creatures and buff their armies.

Once each player has taken five actions, night falls, hard. Players now gather prayer points and divine intervention cards and the order of play for the next day is determined.

Any number of the daylight actions can help secure the 8 victory points you need to win. Having control of a pyramid above a certain level, for example, will give you one victory point, but only as long as you control it. The game is therefore a delicate balance of construction, destruction, stabbing and pet-sitting.

The Publisher

Matagot (or Editions du Matagot) is a French board game publisher named for an evil spirit embodied by a black cat from old French folklore.

They are known for a series of RPG lines as well as AquaSphere and Barony.

The Designers

With Kemet, Guillame Montiage set out to create a combat game as epic as Dune, which he’s loved ever since he first played it at 18.

Jacques Bariot was involved in testing the first prototype, and helped to refine and reform the game mechanics after that point.

Buy Kemet Today

If you want to have a big fight in Northern Africa, buy this game from Zatu today!

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Additional information

Weight2.114 kg
  • Zatu Review Summary
  • Zatu Score

    Rating

    • Artwork
    • Complexity
    • Replayability
    • Player Interaction
    • Component Quality

    You might like

    • Accessible but deep.
    • VP system drives forward battles and area control.
    • Massive mythical creatures!
    • Clever board keeps everyone in the thick of the action.
    • Variable play time, often with close finishes.

    Might not like

    • Despite accessibility it can be overwhelming a first.
    • Large table footprint.
    • Lots of power tiles necessitate the need for the power guide leaflet.
    • Experienced players may have advantage in early games.