Quacks of Quedlinburg

RRP: £34.99

NOW £29.49
RRP £34.99

Wolfgang Warsch is becoming a bit of a superstar. He’s releases multiple games during short time frame, including; The Mind, Ganz Schon Clever and The Quacks of Quedlinburg.  In the game you are Quack doctors brewing your potions to charm the masses. Of course, you may need to fill it up with rat tails but what they don’t know… The main mechanics at play are push your …
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Description

Wolfgang Warsch is becoming a bit of a superstar. He's released multiple games during a short time frame, including; The Mind, Ganz Schon Clever and The Quacks of Quedlinburg. 

 

In this game you become Quack doctors, brewing wondrous and definitely genuine potions to charm the masses, cure ills, and most importantly get rich. Of course, when times are hard you may need to fill it up with rat tails, but what they don’t know…

 

The main mechanics at play are focused around bag building, and deciding how far to push your luck. Each round you will draw ingredients from you bag and add them to your cauldron player board, starting at the middle and spiralling outwards. Each ingredient is numbered 1-4, and that’s how many spaces the ingredient moves around the cauldron. Your bag starts with lots of white ingredients in and one green and one orange. The trick being that if the total value on the white ingredients totals more than seven your cauldron explodes, and you bust.

 

The further around the cauldron you get, the more victory points and spending power you receive. You can choose to buy up to two new ingredients of different colours at the end of the round. Not only do they not explode your cauldron, but also give you access to special powers. These powers are colour specific but for each colour there are four different powers, with you choosing one each game or going with the suggested set-ups.

 

If you explode, you cannot choose to use your money and take victory points, but must instead take only one. The powers of the ingredients give you plenty of options for avoiding explosions by mitigating the dreaded white ingredients but this is a luck-based game and you are going to sometimes just draw all your white ingredients in a row.

 

Quacks of Quedlinburg has tons of variety, a great catch-up mechanic and is just plain old fun. Thanks to the ingredient powers there is plenty of variety and The Herb Witches expansion adds even more, with new powers, new ingredients and the titular witches themselves.

 

Player Count: 2-4

Time: 45 Minutes

Age: 10+

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The Quacks of Quedlinburg Review

 

2018 seems to be the year for Wolfgang Warsch, designer of The Mind and Ganz Schön Clever (both of which had nominations in the Spiel Des Jahre). He seems to have produced games that have been incredibly well received and have also created a fair amount of buzz, especially with The Mind! His big box game for 2018 was no exception, the fantastically named The Quacks of Quedlinburg!

How to Play

What the devil is The Quacks of Quedlinburg, I hear you cry!? Well, in The Quacks of Quedlinburg, players take on the role of quack doctors, attending a nine-day festival where you must compete with each other to produce the best potions to sell to the peasants.

Each round, you will draw ingredients from your bag (blindly) and then place these into your bubbling cauldron. Each ingredient will have a number on it, dictating how many spaces along you can place it. The more points you get, the more you can spend on new ingredients and the more victory points you will obtain.

Be careful though! If you draw out the white “cherry bombs” and the numbers on their tiles exceeds seven, your cauldron will explode! When every player has passed or their cauldron has exploded, you then score your potion, the player with the most points rolling the dice and then you all collect points and buy new ingredients to add to your bag. If your cauldron has exploded, you will have to decide to take the points or the money.

How Does it Play?

This blind bag-builder has started my 2019 off with bang (quite literally). It seems weird that one could find such joy from pulling out these ingredients blindly from a bag, but Warsch somehow manages to make it riveting! Of course, during the buying phase, you can purchase either one or two ingredients to add to your bag. While this seems mundane, you find yourself filled with excitement at the prospect of not only pulling out one of these new ingredients, but also pulling them out at the right time so as to chain their effects together!

For example, if you pull out a mandrake, and the last chip placed in the cauldron was a white “cherry bomb,” you get to remove that white chip from the board and put it back in your bag, before placing the mandrake! The sheer excitement of waiting to pull one of your new ingredients out is weirdly satisfying.

Of course, if you end up putting too many cherry bombs into your cauldron, you are going to find that your potion and your cauldron explode! When I first played this, I thought it wasn’t going to be too bad if it happened, but it can be catastrophic! You need to choose between either taking the VP or using the money to buy new ingredients.

I guarantee that 99% of the time you will take the points, meaning you must forgo your buying phase. This, while it may seem insignificant, means the odds of pulling various ingredients remains the same and you will find yourself in a similar situation as before, trying to get back into the game by taking risks and those risks not paying off! I loved this element! It kept the game interesting and competitive, everyone I played with getting massively engaged with the gameplay and frantically picking out ingredients, hoping for the best ones!

The Quacks of Quedlinburg Review - Game Components
The Quacks of Quedlinburg Review - Game Components (Credit: Schmidt Spiele)

Final Thoughts on The Quacks of Quedlinburg

What Warsch has created here is a game that is simple and easy to play, but gives you a certain satisfaction that I didn’t think it could ever give! While you may have a vague idea, when playing, of what ingredients you have in your bag, you will never be 100% sure, and this keeps players guessing, hoping that they can continue without exploding.

Quacks of Quedlinburg is also beautifully balanced. You will not find anyone streaking ahead in terms of Victory Points thanks to the rat tails. Around the score track, one will find rats placed between certain points. Each player that finds themselves behind the leader will be able to count the number of rats between them and then start that many spaces ahead of the lead player in their cauldron. Warsch has thought of everything in this game and this just adds to the competitiveness and engagement!

I will be honest, when I first came across The Quacks of Quedlinburg, I wasn’t too taken aback. It looked interesting but I wasn’t racing to play it. Please don’t do what I do! You will regret it! The Quacks of Quedlinburg is absolutely fantastic. It has all the elements that keeps a game interesting and various mechanics work in perfect harmony, producing a beautiful product.

As soon as we finished our very first game of Quacks, we were straight back to it, ready for the next game! We just wanted to try our luck again and aim to fill the cauldron track. We wanted to try different combos of ingredients to boost us along. We wanted to see what else we could do to try and win! This, to me, demonstrates how beautifully crafted this game is. If a board game has you wanting more as soon as you’ve finished, then what you have is a winner!

The Quacks of Quedlinburg is just that, a winner, and I would be inclined to say that this game may well be my most-played game throughout 2019 (it's already my most-played game this month)! Yet again, this is another gem from the legend, Wolfgang Warsch, and one that you should really pick up as soon as you can!

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Additional information

Weight 1.43 kg