Bob Ross: Art of Chill Game

RRP: £26.99

NOW £16.50
RRP £26.99

you could earn 1650 victory points

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If you want to paint with Bob Ross, you need to be chill, so whoever reaches maximum chill first in Bob Ross: Art of Chill Game wins. In the game, each player starts with three art supplies cards, with each card showing one of seven paints and one of four tools. (Some cards are jokers that serve as any color, but no tool.) Take one of the large double-sided painting cards, place it …
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Category Tags , , SKU ZBG-WW1004 Availability 5+ in stock
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Awards

Stunning Artwork

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Calm gameplay
  • Cute components
  • Amusing concept
  • Light strategy-based
  • Lovely artwork (only to be expected from a Bob Ross game!)

Might Not Like

  • Possibly just for Bob Ross fans
  • Too light for serious gamers
  • A bit kitsch
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Description

If you want to paint with Bob Ross, you need to be chill, so whoever reaches maximum chill first in Bob Ross: Art of Chill Game wins.

In the game, each player starts with three art supplies cards, with each card showing one of seven paints and one of four tools. (Some cards are jokers that serve as any color, but no tool.) Take one of the large double-sided painting cards, place it on the easel, and place Bob on the first space on the painting track.

On a turn, the active player rolls the die and either draws an art supplies card, plays a paint to their palette, receives an extra action for the turn (four total), or both draws a "Chill" card and advances Bob on the painting track. Chill cards give all players a bonus, set up conditions that could give players extra points, and more.

The player then takes three actions. Actions include drawing an art supplies cards, discarding two matching cards to claim the matching technique card (which is worth 2 points and 1 bonus point when used), sweep the art supplies card row, place a paint on their palette, wash half their palette, or complete a section of a painting. To take this latter action, the player needs to have all of the paint needed for one of the painting's three sections on their palette with no unneeded colors mixed in! The player scores points equal to the number of paints used, bonus points if they're the first or second to paint this, and additional points if they've painted this feature before Bob (i.e., did you paint this before the Bob figure reaches this space on the painting track.

When someone has completed all three features on a painting or Bob has reached the end of the painting track, this work is complete! Remove it from the easel, and start a new painting. Players continue to take turns until someone reaches a maximum chill of 30 points, at which point they win the game instantly.

 

Bob Ross’ iconic TV program “The Joy of Painting” is all about the calming delight that can come from taking time out and painting. Bob Ross: Art of Chill Game tries to capture this feeling in a family-friendly board game. Relax as you create gorgeous landscapes together. You too can paint almighty pictures.

"You too can Paint Almighty Pictures."

Each artist gets a paint palette and a range of art supplies. Place a painting card on the little easel and you are good to go. Fully leaning into its theme, the person who gets to go first in Bob Ross: Art of Chill is the one who painted a picture most recently.

You win the game by being the first person to hit maximum Chill. The whole game is pitched towards Bob Ross’ ambience of tranquillity and peace. Each painting card has got features on it that are recognisable from Ross’ TV show, such as, Fluffy Clouds and Happy Little Trees.

You earn Chill Points for collecting the correct paints and implements to complete each element of the painting. Bob is painting at the same time as you and, as he moves along the Bob Track, he paints various Features. If he gets there first, you lose potential bonus points. Then, when he has completed the whole picture, the painting on your easel changes. At that point you start a whole new picture. Despite the overall calm feeling of the game, this is where a very mild element of jeopardy is added. If the new picture uses a different range of colours to last one, all your strategy can go out the window.

"There's Nothing Wrong with Having a Tree as a Friend."

Each turn you roll the dice and then take your turn. The dice either gives you a bonus turn or makes you draw a Chill Card. Chill Cards add conditions and bonuses to each round and advance Bob along the Bob Track. On your turn, you get to do one of the following actions:

  • Draw an Art Supplies Card
  • Apply Paint to Your Palette
  • Wash Your Palette
  • Sweep away the Art Supplies Cards
  • Earn a Technique Card
  • Paint a Feature

Art Supplies Card gain you the paints and brushes you need to complete the painting. These need to be placed on your Palette in order to paint a Feature. You have to be careful placing the paints onto your Palette, because if you mix the wrong colours together, you have to wash everything away. You keep collecting Art Supplies and painting Features until someone reaches maximum Chill. That person is the winner, though, as the rules tell you, when playing a Bob Ross game, Everyone’s a winner!

"That's a Crooked Tree. We'll Send Him to Washington."

Bob Ross: Art of Chill Game is the kind of game that I would refer to as a “Palette Cleanser”. In our gaming group, people tend to get very involved in games and this can mean we need something low energy and low-stakes to break the tension afterwards. At the minute, we use Takenoko and Dixit to calm people down before we return to something very competitive. Bob Ross: The Art of Chill definitely falls into the same category. Moving at a gentle pace, this game is quite cute and requires mild strategy, but nothing too taxing. It is engaging enough to get everyone involved, but not so stressful that arguments break out.

It doesn’t affect the gameplay or the strategy, but I wonder how much of the theme would land without a basic knowledge of Bob Ross and his show. The Features all nod to his catchphrases and his face features heavily on the box. The whole thing is clearly aimed at a novelty market, though the game is still entertaining and fun to play.

Whether it is the tree in Everdell or the Birdfeeder in Wingspan, I am a sucker for a game with dinky components. The little easel in this fulfilled that category splendidly. If I was going to use one word to describe this game, it would be cute. The whole thing has a nice, calm tone, the components are amusing and the gameplay is relaxed. There is definitely strategy involved, but I would say it is light strategy. You think a few moves ahead, but the whole thing chugs forward at a leisurely pace. Finding this game was a Happy Little Accident.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Calm gameplay
  • Cute components
  • Amusing concept
  • Light strategy-based
  • Lovely artwork (only to be expected from a Bob Ross game!)

Might not like

  • Possibly just for Bob Ross fans
  • Too light for serious gamers
  • A bit kitsch