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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • It's very quick to teach and learn.
  • It plays very quickly (around 30 minutes).
  • High quality components and cool art.
  • Variety of different elements.
  • It makes you laugh.

Might Not Like

  • It's got limited replay-ability.
  • It's not very suitable for people with little celebrity (pop culture) knowledge.
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Obama Llama Review

Obama Llama Review

Obama Llama had me intrigued by its name alone when I was first introduced to this party game. It consists of a busy concoction of memory, rhyming and acting elements which somehow combine to create a quick-paced, coherent and fun game.

The artwork on the box and cards is very retro and light-hearted, which compliments the quirky nature of the game. All of the components fit nicely into the box and the overall manufacturing quality is high. The instructions are clear and easy to understand and we managed to get a game underway in about five minutes which was great.

Gameplay Overview

Despite the various elements of the game, the primary aim is for your team to guess rhyming phrases. These phrases feature a well-known character or celebrity doing an activity that rhymes with their name. For example, Harrison Ford praising the Lord.

One member of your team will roll a tri-coloured dice for each turn. The dice dictates the type of card they will choose: Describe, act or solve.

For describe cards, you simply need to describe the phrase without using any of the words featured in the phrase. With act cards, your team can see the celebrity on the reverse of the card whilst you do your best to act out what the celebrity is doing. For example Orlando Bloom using a broom. Personally, the easiest cards for players with little celebrity knowledge are the solve it cards. These cards just feature sentences which are read out. Your team just has to guess the rhyming phrase from the sentence alone.

For every correct guess, your team gains a point and for every three points earned, your team gets to have a go at matching two face-down cards. This is where the memory element comes in. There are multiple cards laid face-down at the beginning of the game. When three points are earned by a team, they get to turn over two cards. If the two cards turned over rhyme, your team gets the pair. There are some very amusing rhyming combination cards, with these to mention a few: Tom Cruise and platform shoes, Barack Obama and a llama and Cara Delevingne and a washing machine.

When all of the rhyming pair cards have been matched correctly, the team with the most cards at the end of the game is the winner. Therefore, you need to have a good combination of acting and describing skills, whilst also needing a good memory to remember which rhyming pair cards have already been revealed in previous turns.

Time for a Rhyme?

Obama Llama has had me chuckling throughout my multiples plays of the game. The rhymes are so absurd that they just make you giggle. Watching people act out and describe these random rhymes is often more amusing than the phrase itself and for a fun-filled party game, this is great.

With each round your team only has 30 seconds to guess as many of the phrases as possible, so the turnaround is really quick and games rarely last beyond 30 minutes. However, if both teams have awful memories then the process of matching rhyming cards is going to take a while, something to consider if you have a head like Dory and don't fancy a game stretching on for more than 45 minutes.

Whilst this game is a silly bit of fun, it is not without some flaws. Firstly, the cards are heavily biased towards modern culture and celebrities. For a modern audience, this probably wouldn't be an issue, but if playing with all generations of your family it may result in a few blank expressions. With the correct audience, this game will be full of laughter at the random celebrity rhymes, but with the wrong audience you will have 30 seconds of bewildered silence each round.

My other concern is that there are not many cards available in the box if playing multiple games with the same people. After a handful of plays with the same audience the rhymes become easily identifiable for the simple reason that you can remember what is on the cards. I'm sure that the game publishers, Big Potato, are aware of this and are no doubt preparing for a card expansion to refresh the gameplay.

Final Thoughts on Obama Llama

Overall I really enjoy Obama Llama. It's a brilliant little party game which has players laughing throughout. It plays really quickly and has great components. It's very easy to learn and really gets your head whirring with different rhyming combinations.

If you're anything like me, then after a play of this game you'll be buzzing with your own rhyming combinations to submit to Big Potato Games. Obama Llama is definitely worth a try and will make you forget your typical game of charades.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • It's very quick to teach and learn.
  • It plays very quickly (around 30 minutes).
  • High quality components and cool art.
  • Variety of different elements.
  • It makes you laugh.

Might not like

  • It's got limited replay-ability.
  • It's not very suitable for people with little celebrity (pop culture) knowledge.

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Find out more about our blog & how to become a member of the blogging team by clicking here

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