In Curators, you take on the role of the Chief Curator for a museum. Allocate your staff to collect exhibitions, expand your museum, and attract visitors. Throughout the course of the game, you will be adding “wings” to your museum in the form of tiles. In these wings, you place matching coloured tokens to attract more visitors. Contracts will be available to complete by creating matching coloured patterns.
The action selection mechanism is an absolute blast. I love the decision space that having a double-sided action token creates. Trying to puzzle out multiple turns in advance is great fun and very enjoyable. Doing those double employee actions is where you can create some really great turns. This puzzle, and the order in which to perform the corresponding actions, is where the meat of the game comes from for me. The actions are straightforward and the turns go quickly. But trying to figure out how best to optimise those actions is a big part of the game.
Curators has a very interesting setting, one that is not represented a lot in board gaming circles. I find the setting to be very enjoyable. I enjoy building my museum and filling it with different objects for my loyal visiting customers to come and see.
Curators is a solid game. I have been having a lot of fun with this both multiplayer and solo. There is minimal interaction in a multiplayer mode, but I would not have it any other way. Both multiplayer and solo modes are fun and engaging puzzles. The rules are light, accessible and the game length is spot on. I highly recommend that you check this game out if anything that I have said sounds interesting.