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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • It’s different to play as the ‘bad guys’.
  • Lots of variety in the box.
  • Teamwork is really key.

Might Not Like

  • There’s a lot to buy if you’re a completionist!
  • Some scenarios feel a little repetitive.
  • The miniatures are good, but not the best quality.
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Village Attacks – Review

Village Attacks Review

Village Attacks was a successful Kickstarter for Grimlord Games back in April 2017. The campaign was a great success for a second Kickstarter project, but we are typically not drawn into games with lots of miniatures and stretch goals. I'm sure Amy would love to back lots of these projects, but miniature games are one of Fiona’s least favourite board game genres!

With that in mind, let's see how we felt after playing Village Attacks.

Village Attacks Gameplay

Village Attacks is a co-operative miniatures game for 1-5 players in-which the players take on the roles of some classic fantasy monsters, defending the castle heart for incoming hoards of villagers. In various scenarios you will have different victory conditions, ranging from survival, to being killing machines, or mastering the use of traps to catch the villagers.

In Village Attacks, each player takes a character sheet for a typical monster character, such as a Succubus or Vampire. For each game you set-up, you'll have a different map with a selection of rooms and spawn points. In each round you’ll begin by spawning villagers at the different spawn points. Villagers vary in number based on your level and also in type, with standard peasants, hunters who have ranged attack and a preference for attacking certain monsters, and heroes who have special abilities and multiple hit points.

After spawning villagers, each player takes a turn to roll six dice and complete actions based on the results by assigning dice on their player board. One dice face causes villager movement, whilst the others allow the player to make melee attacks, ranged attacks, trigger special abilities or defend or retaliate. Any dice can also be spent for movement around the board.

Once you kill enough villagers you get a new skill that can be activated using certain dice, allowing a level of character customisation. Typically, you’re trying to kill off the villagers in order to meet the specific objective of the scenario.

Village Attacks Review - Game Components (Credit: Grimlord Games)

Amy’s Final Thoughts

For a miniatures game Village Attacks is very light, with games mostly taking about an hour. Set-up is also comparatively easy. Each castle has a unique set-up, but they are all made up from five different room types, if you aren't being petty about which room has which art (only the castle hearts really matter) you can throw together a map in minutes and get playing.

There are just a few fiddly parts to the game, for example when the villagers need to make a decision you flip a coin to decide which course of action they take. While this does prevent any arguments, and prevents you from manipulating the peasants into your traps (unless you are the succubus, but that's kinda her thing), coin flips aren't the fastest things to do, especially if you need to make four or five in quick succession!

Conversely, the monster's actions are all very fluid, with simple but effective actions. Each monster has a unique role to play in your castle. There is tons of rooms for teamwork, for example luring or stunning villagers to allow other players to pass through and set up traps or recover. You'll need every ounce of skill you have though, as the game tends to cascade out of control. Eventually it gets to a point where the villagers outnumber you to such an extent that even with all your power you are likely to fall to the humble pitchfork!

I really love the unique theme of Village Attacks, it reminds me of the original Dungeon Keeper that I played when I was young! I also love that it's a miniature game that's approachable enough to get Fiona to play! It definitely offers something a bit new and different and is well worth checking out.

Fiona’s Final Thoughts

One of the great things about Village Attacks is the different scenarios included in the rule book. The first four to five scenarios are a tutorial, slowly adding more and more rules to the game and adding more complexity. Once you’ve played these, the scenarios offer different challenges, testing your ability to use traps or to pick up and deliver objects around the board. This variety adds quite a puzzle nature to the game. It was good for us to play through the tutorial, but I would suggest that when teaching a new player, the earlier scenarios might be too boring and you should just jump in. It’s a co-operative game so you can definitely teach on the go.

After the tutorials, there are a further 10 unique scenarios in the rule book. These not only give different maps, but also very different objectives for each game. You could also select a certain scenario based on game length – we’ve found that the timings in the book are extremely accurate. I like how each scenario forces you to think differently and perhaps select different characters. You’ll need to co-operate well and focus on each character’s specialism to have a chance in some of the more difficult scenarios.

Unlike some miniature games, the game is quite predictable, with the same spawn points each turn and predictable villager movement, so you can plan well for future turns and prepare yourself with defence or retaliation, or send the right people to take on the right tasks on the map and avoid hunters of their specific colours. There is always some luck in the game, and perhaps you won’t roll what you need, but I really appreciate the luck mitigation for the dice rolling. If you ever roll three or more of a single face, you can always re-roll, so you’re not stuck with a huge pile of dice that cause villager movement and you should always get something you can use.

There is certainly a lot of variety in the base game box and scenarios are definitely re-playable, even by the same people with the same characters. There was plenty of expansion content in the Kickstarter too, and it looks like most of that will come to retail, for players like me who sometimes feel they are finished when they’ve played all the scenarios in the book.

The six characters in the base game can also provide variability – their powers vary a lot, especially once they start to level up. It can seem like some are more powerful than others, although this isn’t too concerning for me in a co-operative game. The levelling up certainly helps to keep the game changing throughout each scenario and is a definite must as the game starts to get overwhelming as you spawn more villagers.

Although miniature games are often not my thing, I've been impressed by Village Attacks. It has enough tactical decisions and relies heavily on co-operative communication. A few scenarios were a little bit long and repetitive for me, especially those where the end felt like a forgone conclusion, but there were also some games where we pulled off a huge turnaround. Village Attacks probably won't make it into my favourite games any time soon, but I'd recommend that fans of co-operative games and scenario driven campaigns do take a look at the game.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Its different to play as the bad guys.
  • Lots of variety in the box.
  • Teamwork is really key.

Might not like

  • Theres a lot to buy if youre a completionist!
  • Some scenarios feel a little repetitive.
  • The miniatures are good, but not the best quality.

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