TIME Stories (Including Asylum Mission)

RRP: £42.99

NOW £24.79
RRP £42.99

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required. T.I.M.…
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Category Tags , , , , SKU ZBG-ASMSCTS01US Availability 5+ in stock
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Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Great if you enjoy "choose your own adventure" style novels from the nostalgia days.
  • Great if you want to experience a game that is truly unique among everything you've seen out there.
  • Great if you're all about theme and immersion, you will be hooked and not wanting to end it.

Might Not Like

  • If you want a cheap experience - the game is very expensive when all things are considered.
  • If you don't make good use of online resources to ensure you've got all the rules right, it makes a difference!
  • It's a one-use affair unless you buy more modules.
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Description

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.

You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time...

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Additional information

Weight1.852 kg
  • Zatu Review Summary
  • Zatu Score

    Rating

    • Artwork
    • Complexity
    • Replayability
    • Player Interaction
    • Component Quality

    You might like

    • Great if you enjoy "choose your own adventure" style novels from the nostalgia days.
    • Great if you want to experience a game that is truly unique among everything you've seen out there.
    • Great if you're all about theme and immersion, you will be hooked and not wanting to end it.

    Might not like

    • If you want a cheap experience - the game is very expensive when all things are considered.
    • If you don't make good use of online resources to ensure you've got all the rules right, it makes a difference!
    • It's a one-use affair unless you buy more modules.