In Sagrada, players are competing to build the most beautiful stained glass window for the Sagrada Familia. In order to do this, players draft dice of different colours and values. They are trying to meet different criteria during the game, both public and hidden. At the end of the game, the player with the most points will have created the most beautiful window and wins the game.
Game Set Up
Place the round track in the middle of the play area. Then shuffle all the tool cards. These tool cards can help players complete their window by changing the rules of the game in one way, only on the turn they are used. Three tool cards are in play each game and these are placed face up in the middle of the table.
Next, shuffle all public objective cards (which have the blue die on the back). Place three face up in the middle of the table. These show the ways in which points are scored at the end of the game.
Place all 90 dice in the black dice bag. A starting player is randomly assigned and they take the dice bag.
Player Set Up
Firstly, shuffle the private objective cards with the gray die on the back and give one to each player. This will tell them which colour of die they can score points for at the end of the round.
Each player then receives a window frame player board and two window pattern cards. These cards are double sided. The player then has to choose which window pattern card they will try to complete. They can look at their private objective card to help with this decision. The window patterns range in difficulty from three to six pips. Players receive the number of favour tokens (which can help them use tools to complete their windows) indicated on the card.
Players then place their score marker, of the same colour as their board next to the round track. Finally, they slide their window pattern card into the bottom of the player board.
Play can then begin.
Sagrada takes place over 10 rounds. At the start of each round, the starting player draws a number of dice from the bag and rolls them. The number of dice they should pick depends on the number of players. Five dice are used in a two-player game, seven dice in a three-player game and nine dice in a four-player game. There should always be one die left over after every player has picked two dice.
On their turn, a player can select (draft) a die from the draft pool and place it in their window. However, there are certain restrictions on where a die can be placed - these are set out further below. A player can also choose to use a tool card by spending favour tokens. Both actions are optional so a player could choose to do nothing on their turn.
In each round every player will have two turns. Once the last player, clockwise, has completed their first turn, they then immediately take a second turn. Play then moves back round the table anticlockwise until the first player has had their second turn.
A player can place their first die anywhere around the edge of their window as long as it matches any value or colour restriction of a space. White spaces have no value or colour restriction and any dice can be placed there. If a space is of a certain colour, only dice of that same colour can go there. There is no value restriction on such spaces. If a space is grey and shows the value of a die, only dice of that value can be placed there. There is no colour restriction on these spaces.
Each die after the first must be placed adjacent to a previously placed die. This can be either horizontal, vertical or diagonal. However, a die may not be placed in such a way it would be vertically or horizontally next to a die of the same colour and/or number.
If a player sees that a die has been placed in breach of the placement rules, it must immediately be removed.
Using tool cards
During the game, players may use their favour tokens to play a tool card. The first player to use a specific tool card will only have to pay one token. Later players will have to pay two favour tokens to use the same card. Players should then follow the text on the tool card.
There are a variety of different benefits on the tool cards. These include being able to ignore number or colour restrictions and being able to replace a die from the draft pool.
Tool cards can be useful, but a player does not have to use them at all if they do not wish to do so.
End of the round
Once all players have had two turns, it is the end of the round. Any dice left in the draft pool should be placed on the round track, on the number of the round which has just taken place. If there is more than one die left, they go on the same space.
The dice bag is then passed clockwise to the next player. They become the starting player for the next round. The game ends after 10 rounds.
Game End and Scoring
Once the tenth round of Sagrada has finished, clear all dice off the round track and flip it over. This will reveal the score track.
Players get points for the objective cards and favour tokens left at the end of the game. Each player gains victory points from their private objective card by adding up the value of all dice of that colour in their tableau. They then receive points for each public objective card. If the player meets the requirement, they can score points for the same card several times. Players then get one point for each favour token left at the end of the game. However, they lose one point for each open space on their window.
The player with the most points wins Sagrada. If there is a tie, the player with the most points from private objectives wins. If there is still a tie, the player with the most remaining favour tokens wins. If there is still a tie, the player who went last (of the tied players) in the first turn of the final round wins.
Hints and Tips
- Try not to place a die next to a space with a matching requirement. For example, try not to place a yellow three next to a square with a requirement for either a yellow dice or a dice with the number three. If you do this you will not be able to place a die on the other space without using a tool, as you would otherwise be breaking the placement restrictions. Empty spaces are worth negative points, so plan carefully when placing your dice.
- Where possible, use high value dice of the colour of your private objective card. Remember that the value of these dice counts towards your overall score.
- Make the most of being the last player. Remember that the last player gets to take two consecutive turns and this can really help towards building your window.
- Spread across the board as quickly as you can. You can only place dice next to a previously placed dice, so spreading across the board will give you more placement options.
- Tools can be valuable but are most useful later in the game. Although you may end up having to pay two favour tokens rather than one, tools can be more helpful in the later stages of the game when it is harder to place dice. So, don’t be afraid to wait until later in the game to use them.