Marvel Remix Card Game

Marvel Remix Card Game

RRP: £19.99
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RRP £19.99
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Marvel: Remix is based on the critically–acclaimed game Fantasy Realms, also by Bruce Glassco, which was nominated for the 2021 Kennerspiel des Jahres! Through Marvel: Remix’s intuitive gameplay, you’ll build a team of iconic heroes and allies, arm them with powerful equipment and maneuvers, and visit familiar locations, all while taking on infamous villains! Playe…
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Category Tag SKU ZHEO-WIZ87559 Availability 3+ in stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Quick playing
  • The theme
  • Possibility for great combos

Might Not Like

  • Randomness
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Description

Marvel: Remix is based on the critically--acclaimed game Fantasy Realms, also by Bruce Glassco, which was nominated for the 2021 Kennerspiel des Jahres!

Through Marvel: Remix's intuitive gameplay, you'll build a team of iconic heroes and allies, arm them with powerful equipment and maneuvers, and visit familiar locations, all while taking on infamous villains!

Players are dealt a hand of seven cards representing characters, items, or places from throughout the Marvel Universe. Each turn, you'll draw from the Hero deck, the Villain deck, or the cards discarded by your opponents, before discarding a card yourself. Cards have a base value, and a bonus that changes based on the other cards in your hand. Whoever has the hand worth the most points at the end of the game is the winner!

- Collect iconic heroes, villains, and more!
- Discover epic combinations!
- Create the most powerful hand of cards!

Get ready for an epic Super Hero Battle!

Contents:

- 61 Remix Cards
- 18 Villain Cards
- 1 Score Pad
- 1 Rulebook

- 3-6 players
- Ages 14+
- Playing time: 20 min

 

Marvel: Remix is card drafting, set collection in which players will be building a team of heroes to take on a villain. It is essentially a rebrand of Fantasy Realms with an additional twist.

Each player is dealt a hand of six remix cards that will be a mix of characters, items and locations and one villain card, with all cards being depicted throughout the Marvel Universe. On a player’s turn they simply select one card from the remix deck, villain deck or from the central discard pile and add it to their hand. The player will then discard one card from their hand to the central discard pile.

The cards contain “tags” and abilities that will all score and combo in different ways as well as containing a base point value. The play continues this way until 10 cards have been discarded to the central discard pile and the game ends. Players will count up their points and the player with the most points is the winner.

Final Thoughts

Full disclosure, I have never played Fantasy Realms, however, I know enough about the game to know that Marvel: Remix shares a lot of the same DNA as the parent game. So is Marel: Remix just Fantasy Realms with a different skin or is there more to it. Well, lets find out.

For the most part, this is just a reworked version of Fantasy Realms with Marvel art. Being a Marvel fanboy this appeals to me hugely. There is one twist, which I do really like, and that is that if you do not have a hero/ally card and a villain in your hand at the end of the game you score zero points. Although it might seem like a small addition it is a fun twist and one that ties in with the games setting. It may also seem like something that will not happen often, but the game is so quick that the end can sneak up on you and I have seen far too many players score zero.

I do really like this game for what it is. This is a quick 20 minute playing game that you can throw down and play almost anywhere. Yet, it does have some tense decisions to be made. I often find myself evaluating my hand of cards and pivoting to what has been discarded. There are a huge range of tags and special abilities which mean you can score your points in a range of ways. This does mean that you are constantly evaluating and re-evaluating your hand of cards to maximise the points you can score. There can be times when you throw away a card that is perfect for someone so there is an element of luck involved. But in a 20 minute card game with minimal set up and low rules overhead, it does not bother me at all.

Marvel: Remix is ideal for an end of night filler game or when you have a quick 20 minutes to spare. It has a small enough footprint that you could play in most locations and is very easy to teach. Although I do enjoy the IP very much, I do not love all Marvel games, but this is one that I do enjoy a fair bit.

Marvel Remix is a hand management game from Wizkids and designed by Bruce Glassco based on his original game Fantasy Realms. It plays 2-6 players and runs approximately twenty minutes.

What A Marvel

In the box for Marvel Remix you will get two decks of cards. One villain deck which contains, as you can imagine, a series of villains all from the Marvel universe and one remix deck. The latter is a little more complex as it contains a series of different suits, however what unites them is that they are all connected to the heroes of the Marvel world.

The first thing you will need to do is shuffle both decks and deal six remix cards and one Villain to each player. The object of the game will be to have as many points from the cards in your hand as possible by the time the end of the game is triggered. The only condition to score is by the time the game ends, you must have at least one Villain in your hand along with at least one Hero or one Ally. Everything else is up for grabs.

Player turns are simple. Each player in turn will take a card and play a card. A card may be drawn from either deck or from the shared face up discard row. Then they must discard a card from their hand into the aforementioned discard row. As soon as there are ten cards discarded then the game is instantly ended and all cards are scored using the handy score pad included.

POW!

So what does each card contain? The first thing is the name followed by the artwork. Most cards will have one character or scene on them whereas there are a handful of characters that can be flipped to reveal a new character. Cards can only be flipped if the cards in your hand meet a specific requirement. For example, with the right collection of cards you can flip Tony Stark around to become Iron Man making his card more powerful. All cards will have a core value in the top left corner, with villains tending to give you minus scores whereas everything else will lean more positive. Then there are the tags. Most cards will have a series of icons along the left, under the core value. These thirteen tags really are the meat of the game. Along the bottom of most cards will be a scoring initiative. It may offer you bonus points for each type or combination of tags you have in your hand. This is how you decide what cards to keep and which to discard. For example, Black Panther will offer you an extra five points for every other Wakanda tag you have in your hand. Some will also ask for other suits rather than tags. But what are the suits…

BLAM!

There are six suits:

  • Hero/Ally – these two will represent specific characters and will normally come with a series of tags depending on their skill or type of hero they are. Some of them will want to pair together, for example Shadowcat will want to work with her Ally, Lockheed.
  • Location – The cards are usually not worth many core points and really rely on collecting tags in order to score and many other cards will want to be at a type of location.
  • Conditions/Maneuvers/Equipment – These will all want to be paired with different types of Hero or Ally cards usually scoring big if you can combo multiple tags.
  • Villains – As already discussed, these will generally have a large score attached to them but will lose a lot of points unless their condition is met. For example Mystique is worth a large 14 points but will lose you 20 points unless your hand has two or more ‘Intel’ tags.

BOOM!

Finally there is blanking in Marvel Remix. Some cards will blank others unless certain conditions are met. If a card is ‘blanked’ then you cannot count anything on it for end game scoring. Sometimes you might want to blank a card in order to stop you losing points but beware than blank cards score no points at all. For example ‘Worthy’ is worth a great 11 points but is blanked unless you have a Villain card with a core score of 12 or more.

That is it. As soon as ten cards are in the shared discard row then the game stops immediately and everyone scores their cards. Highest score saves the universe!

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Quick playing
  • The theme
  • Possibility for great combos

Might not like

  • Randomness