Deep Sea Adventure is a push your luck party game that takes 30 minutes. You are wreck divers venturing from a Submarine sharing air as you roll and move out to collect treasure.
Playing Deep Sea Adventure
When playing a game of Deep Sea Adventure you look at the value of the treasure (arranged in four types; 0-3, 4-7, 8-11, 12-15) and keep it hidden.
For every treasure you take you subtract one from your dice roll (two D6s and they are valued 1-3). Thus you can get stranded. You can return a treasure to a salvaged wreck (the spaces are replaced with void circular tokens) and empty/salvaged wrecks are removed between rounds - Thus, shortening the distance to the higher value wrecks.
Should you not make it back to the sub (once you have a treasure the air counter decreases equal to the treasures you have), due to no air being available on your turn, you pile in groups of three, your face down treasures starting with the further back to the Sub. The next round starts with the first player back (handy for the others and you leap frog others when moving - you can’t be on the same wreck). Rinse and repeat and the player with the higher score after three rounds wins the game!
Thoughts on Deep Sea Adventure
When I first played Deep Sea Adventure a few years ago the owner said “you can win this game with one point”. This sounded intriguing and I have since passed the wisdom on to others….don’t be greedy!!
The box size from Oink Games puts Tiny Epic to shame (and the games as well in my opinion).
This is one of my main games I get out on the table for newbies. It scales to six players well, it fits in your coat pocket, you literally open the box and tip out the pieces, it is quick to set-up and takes 30 minutes or less to play.
The push your luck element is fun and many players, in the first of the three rounds, have not made it back to the sub (with treasure, due to lack of air). It’s a great learning game where you change your strategy from round to round. There will also be a gung-ho player or two, and those that are conservative, and their attitudes will change depending on their haul after round one and two.
The game could be as short as two turns per round (if players get one treasure). Deep Sea Adventure is also a game of who blinks first….to collect more treasure / who turns around first (this latter point you need to emphasise, as I too have forgotten to announce a few times before turning back).
To get the nautical theme (partially) we even took this on our first cruise last year and attracted some passersby. Plus, with the rather favourable weather (both on the ship and in Europe), we even played it on deck/outside).