Ticket to Ride Japan and Italy is a map expansion to the infamous Ticket to Ride and Ticket to Ride Europe. The core gameplay of Ticket to Ride is simple but also fun, engaging, and very accessible. This makes Ticket to Ride an excellent choice for new and seasoned gamers alike.
Each Ticket to Ride map pack introduces a slight nuance to the gameplay. In Ticket to Ride Japan, players compete for domination of the bullet train routes. In Ticket to Ride Italy, players try to connect as many regions as possible with the help of ferry cards.
Aesthetics And Components
The artwork on the Japan map is beautiful, it has a pastel tone which is very inviting. I love the little details on the board such as the traditional tea set and the cherry blossoms and bonsai tree. The artwork on the tickets is as lovely as the board art. The game also comes with some tiny plastic bullet trains which are of excellent quality.
New Rules – Kyushu, Tokyo And Bullet Trains!
Japan has two gameplay twists. First up is the two zoomed-in cities with their own separate sections from the larger map of Japan. The cities in question are Kyushu and Tokyo. The tickets in these areas are worth more points but tend to be riskier to complete. This adds a little high risk high reward aspect, though it’s minor.
It’s the bullet train routes that makes this map especially exciting and unique though! There is a shared supply of 16 bullet trains, and each player starts with only 20 of their own trains. When completing tickets, any player can use the completed bullet train routes. So why build them? Well, the board has an extra score tracker to track the bullet train routes you have built. This is the end-game bonus in Japan, and it can be very costly to get left behind. For example, in a 2-player game, the player furthest along on the bullet train score track gains 10 points. But the straggler loses 10 points, giving a hefty 20-point swing!
To claim a bullet train route, you play train cards as usual. But instead of placing your own trains on the board, you put one bullet train miniature on the board. You then mark this on the bullet train score track with your wooden counter. If the route is four spaces long you would move your marker up by four spaces on the track.
Gameplay Thoughts
The shared routes in Ticket to Ride Japan mean you don’t need to worry as much about an opponent blocking your route. Depending on what type of gamer you are, this could be a positive or a negative!
I tend to opt for this map when I want a less stressful game of Ticket to Ride. It provides a more 'zen-like' experience than some other more tense maps. Despite this, it has enough player interaction and competition to keep it interesting. The end-game bullet train goal is excellent. It changes how you play by encouraging you to balance which routes you need to build. I like it a lot more than the Longest Route and Globetrotter bonuses. Japan plays 2-5 players and it scales well at all these player counts. Japan is one of the faster Ticket to Ride games too as everyone uses fewer trains.
Aesthetics And Components
On the flip side of the board is the Italy map. The board features some lovely artwork, is good quality, and everything is clear. The only other components are the 10 double-sided ferry cards and the Italy tickets. The artwork on both sets of cards is good, and the tickets have a nice watercolour aspect to them.
New Rules - The Regions Bonus And Ferries
Italy’s gameplay twists are the end game Regions Bonus and the ferry cards. On your turn, you can either draw tickets or train cards as per usual, but you also have the option to draw one ferry card. You can use these to claim ferry routes but you can never have more than two ferry cards in your hand at any given moment. The ferry routes are identifiable by the wave symbols. For these routes, you will need to use either locomotive cards or ferry cards. Although you can use locomotives, the point of the ferry cards is efficiency! You can use one ferry card for two wave symbols, whereas you need a locomotive for each wave symbol.
Instead of Globetrotter or Longest Route, Ticket to Ride Italy has the Regions Bonus. There are 17 named regions on the board and each city belongs to one of them. A coat of arms denotes each region, and it is clear on the board which city belongs to which region. Players score these by counting their number of connected regions and scoring points according to the provided chart. Connecting 15 - 17 Regions snags you a whopping 56 bonus points at the end of the game which can be a huge swing in the scores!
Gameplay Thoughts
Ticket to Ride Italy plays 2-5 players and you have all 45 of your trains to work through. Italy feels much more like a standard map than Japan. The Regions Bonus is like the end game bonus in Ticket to Ride London so it is not unique. Trying to connect regions rarely affects deep strategy, but as a mechanism it works just fine. The ferries are a very nice addition. Since you can use one card for two wave symbols, you can often use one card to place two train pieces. This speeds the game up despite each player using all 45 trains. Italy has some very high scoring tickets, going all the way up to 28 points. Due to the high-value tickets and the Regions Bonus, end-game scoring can vary a lot!
Final Thoughts On Ticket To Ride Japan And Italy
Ticket to Ride Japan and Italy is an excellent expansion and both maps offer very different Ticket to Ride experiences from one another. Japan is one of the best and most unique Ticket to Ride maps available. Italy is more standard but is a fun map nonetheless. Neither map is too much of a step up in rules from either Ticket to Ride or Ticket to Ride Europe. If you have played the base game a lot and want to spice things up, this expansion is the perfect place to start.