The Isle of Cats Explore & Draw

The Isle of Cats Explore & Draw

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The Isle of Cats Explore & Draw features gameplay like The Isle of Cats, but with players now choosing a set of cards each round instead of drafting, and then drawing their discoveries onto their boat. Explore & Draw is a competitive, polyomino cat-placement board game for 1-6 players that is ideal for a quick break or taking to a friend’s house. In the game, you are citiz…
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • You can adapt your play to change how intense the game is
  • There’s a lot more freedom of choice than in other X and Write games
  • It’s cat themed and illustrated beautifully

Might Not Like

  • Not a travel game unlike others of similar mechanics
  • Poor placement of polyomino pieces can lock you out of future placements
  • Scoring takes a game to grasp
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Description

The Isle of Cats Explore & Draw features gameplay like The Isle of Cats, but with players now choosing a set of cards each round instead of drafting, and then drawing their discoveries onto their boat.

Explore & Draw is a competitive, polyomino cat-placement board game for 1-6 players that is ideal for a quick break or taking to a friend’s house.

In the game, you are citizens of Squalls End on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat is represented by a unique shape and belongs to a family, you must find a way to make them all fit on your boat while keeping families together.

You will also find treasures, Oshax (special cats), and ancient lessons which give you another personal way of scoring points.

Complete lessons, fill your boat, and keep cat families together to score points, and the player with the most points after seven rounds wins.

Cats. They’re an instant win in many a person’s book. From the ancient Egyptians putting special emphasis on them to common folk being besotted with their big eyes, adorable faces and wild personalities. (Nothing will ever prepare you for a cat on its 3am zoomies run!) And as such, the trend of cats as a genre or theme in media and board games is expected. The Isle of Cats has you collecting cats to rescue them, placing them on a boat as polyomino tiles and adorable cat meeples. This was a mass hit for folks and sits highly as an excellent tile laying, pattern building game. The Isle of Cats: Explore and Draw is a flip and write and is a beautiful reimplementation of the original, with some mechanical changes to keep things speedy. It takes around 30 minutes to play and works with 1-6 players.

Differences

The Isle of Cats: Explore and Draw features gameplay identical to that of its core counterpart, but made lighter through some clever changes. First off, players are no longer bound to single polyomino drafts. All players can now choose rows of tile cards to add to their ships. Secondly, players now collect Lessons to add as scoring objectives. Finally, the game is wholly drawn and only contains cards, a boat to draw on and pens – making it lighter weight as a game in between games.

Gameplay

To kick off with Explore and Draw, each player takes a ship board and Lessons list and places them in front of them. They then ensure they are within reach of all the dry wipe markers needed. Finally, separate the Discovery and Lesson cards, ensuring there is a central area between all players for a 3×4 grid of cards. You should lay out new cards each round giving each column specific cards. Three Discovery in the first, a Lesson then two Discovery in the second, Discover Lesson Discovery in the third and Lesson Discovery Lesson in the fourth. You are now ready to play.

Playing A Round

The Isle of Cats: Explore and Draw takes place over seven rounds, tracked with a card. Players all choose a column to draw onto their ships, adding whatever cards are in it accordingly. The first time a player draws a Discovery it can be placed anywhere. Subsequent ones must be placed orthogonally adjacent to any existing pieces. Lessons on the other hand are ticked off on the Lessons list. These give players extra scoring elements to focus on beyond the game’s standard stuff.

Some cards dictate the words OR and ANY #. These give players some free choice in which shapes they add to their ships. Cards without these words do not add restrictions. Some Discovery and Lesson cards contain Oshax. These are colourless cards that can be drawn in any desired colour. Any cards with multiple cats in without restrictions may be drawn separately but must all be drawn.

Once all players have drawn accordingly, deal new cards and repeat the process for seven rounds.

Goals, Powers And End Game

The main focus for players is to cover rats, gain rare treasures and place cats in families (at least three adjacent cats of the same colour next to one another). This is the vanilla goals list for all players. Families of cats score increasing values for each additional cat. Rare treasures gain the player three points per treasure. Rats however lose the player points and, as such, are the focus for removal. Players also lose points for any rooms that are not wholly covered in cats. Though this may seem a heavy consequence, cat families easily compensate for this loss.

Players do have five abilities at their disposal to change how they choose cards to draw. Only one of these may be used per round and players may only use three per game. Once these are used you mark to show they can no longer be accessed. The game ends as soon as you leave the seventh round and move the marker to the hand symbol. At this point, players add up all their scoring criteria – including Lessons taken – and produce a final score. Whoever scores the highest, wins.

How It Handles

Isle of Cats: Explore and Draw is delightful. A lovely little puzzler that encourages forward planning and dynamic strategy. And, low stress. Almost bearing on mindful! It’s a game that you can take in the mindful direction of aiming for perfection, or in the hyper-competitive gamble way of choosing last-second lessons to focus on as a huge gamble. It’s exciting and ever-changing, but most of all it’s lots of fun!

Pussy Cat, Pussy Cat, Where Have You Been?

The puzzly feel and focus of this game is one I’ve slowly fallen for. It’s pretty, tactical and fills a gap in my shelf I’ve struggled to do so. A flip and write where the chaos of a card draft doesn’t wholly determine end game scores. I’ve found games of similar flavours get limited by cards drafted and smaller scale powers. Isle of Cats: Explore and Draw doesn’t overscale these things but gets them just right. Choosing a column of three cards from a selection of four columns is the sweet spot. The admin of dealing and refreshing isn’t arduous and you aren’t limited or overwhelmed by choice. It nails the balance of decision making and sensible limitation.

But is there a downside to this increase in choice and sensible limitation? Yes. Sadly, Isle of Cats: Explore and Draw doesn’t share the “perfect travel game” label many games of similar flavours wear with pride. You need a table space substantial enough for 12 cards central to all players and for all players’ boats and lessons boards. It wouldn’t be an issue normally but as the game utilises dry wipe markers instead of pencils and paper, you’ve got a big smudge risk on your hands. I will say that dry wipe is a stroke of genius as there’s no limitation to number of plays – can’t run out of sheets!

Meowing Across The Sea

Luckily, the designers have included a how to guide for playing remotely. This game came out in the height of the pandemic and these terrific human beings ensured it’s a game you can share with your loved ones – even going as far as to making the sheets available on their website. The game will never travel far from a table. The weight of its footprint and the component designs won’t allow for that easily. But the game can be played across the world simultaneously and easily because the designers are fantastic. (There’s also a solo mode! It’s literally available for any and everyone!)

Can You Teach An Old Cat Any Tricks?

My favourite part of Isle of Cats: Explore and Draw is the freedom to choose. And I’m going to skirt over choosing the cats to draw and treasures as they’re part and parcel of every game. What I’m talking about is choosing your end game scoring conditions. Lessons are cards you tick off on your Lessons sheet and these determine an extra criteria for end game scoring. Goals to work towards and help guide the placement of your cats.

The scoring for some Lessons can seem monumental – 15 points extra for having three families of the same colour, for example. Games can be won and lost on these Lessons. Scratch that, games are won and lost on these Lessons. If a Lesson has dictated criteria on it, though, it limits players’ future choices. If a Lesson dictates you can only have three colours of cats, you’ll be limited immediately in column choice. What’s worse is a bad draw in the last round may sabotage it entirely! However, the pay off is always brilliant and outweighs a trickier feel to the play. It’s executed well and is entirely optional. (And with more than 20 Lessons, each game feels different!)

You don’t have to take any Lessons in the game at all. And you can score incredibly well whilst not doing so. Wild! Cat families, rare treasures and covering rats will easily help you rack up points without the extra stress! I mean it when I say this game is for any and everyone. If you’re wanting a lightweight polyomino placer, this can be it. But if you want it to be a dynamically changing puzzler or gambling, risk taking and pushing your own luck, this can be that too!

The Great Success Of Cats

Cards on the table, I’m not the biggest X and Write fan as board games. I get lost in the mindful element and focus heavily on my colouring, pattern building and synergising without ever cashing in on massive strategy. They become more of a self care activity than a game, which is fine but not why I’ll choose to play them. I want to be challenged mentally in either a head-to-head style competition or a golf-ish style target.

Where Isle of Cats: Explore and Draw succeeds for me in this area is it’s catering to both sides. It’s still 100% relaxing and mindful: you place polyomino shapes to make patterns in a puzzle-centric way. But it also gives you dynamically changing challenges! As Lessons are drawn, you’ve got to weigh up the gamble as to whether they’re worth taking on. There’s no detriment to not doing so, but it’s a wasted card take – particularly if you use a special to claim it. It’s an extra layer of tension and challenge to make it a more competitive and goal focussed game. But do you have to take it I’m on in that style? Goodness no! If you’re happy with the laying tiles down to make patterns feel, then perfect! If you want a challenge, even better!!

Final Thoughts

As someone who doesn’t particularly enjoy X and Write games, Isle of Cats: Explore and Draw has blown me away. It’s versatile in how intensely players choose to play it and gives more when you need it to. It’s very pretty, well thought out and gives clear explanations on how to play this across the world. I’ve thoroughly enjoyed playing this game and it hits our table at least once a week – if not more! If you’re after a flip and write with more weight to it that’s accessible to everyone, I’d go for this little beauty! Superb fun!

The Isle of Cats: Explore & Draw is a reimplementation of the popular Isle of Cats board game from City of Games. Instead of drafting polyomino tiles players will be choosing a set of cards to draw various coloured shaped cats on a dry erase board.

In Explore and Draw you are a citizen of Squalls End and are on a rescue mission to The Isle of Cats and must rescue as many cats as possible before the evil Lord Vesh arrives. Each cat has a unique shape and colour and must be squeezed onto your boat. Cats being cats, like to keep in their families and like coloured cats should be kept together to score more points.

In addition to cats, players will be drafting special Oshax cats, ancient lesions and treasures. Lessons are end game scoring opportunities which can score points if the required criteria are met.

Explore and Draw has similar feelings to its parent game, but in a more compact form.

Set-up

Each player takes a dry erase board and a set of six different coloured pens. A grid of three by four cards is created (this is called The Island) made up of eight cards from the cat deck and four cards from the lessons deck. Each player also takes a lessons sheet to make when lessons are drafted. The day track is set up with the Vesh token placed on day seven.

Gameplay

The game is played over seven days (rounds) and at the beginning of each day The Island is created by drawing the relevant number of cards from the Cat deck and the Lessons deck.

Each player then takes their turn simultaneously chooses one of the four columns of cards and resolves them. Each card in the column must be resolved but can be resolved in any order. The Cat deck contains various coloured and shaped cats, Oshax and Treasures. Oshax can be any colour but when they are drawn a colour must be selected and cannot be changed. Treasures come in common and rare and may trigger end game scoring objectives gained from Lesson cards.

Cats are drawn on your player board in the corresponding colour. The first cat drawn can be placed anywhere on your board. All subsequent cats must be adjacent to a previously drawn cat or treasure. Players are trying to group the same coloured cats together to score points at the end of the game.

The cats, treasures and Oshax shapes can be rotated and flipped but must not be drawn off the edge of the board or covering other drawn shapes. The player board also contains coloured treasure maps and if you cover a treasure map with the corresponding coloured cat you immediately get to draw a common treasure.

If a Lesson card is selected the player simply ticks the corresponding lesson on their lesson sheet. Lesson cards can score some big points at the end of the game and must not be neglected. It is a balance between drafting the cats that you require to score big points for families and drafting lesson cards to score the end game objectives.

A player’s ship board is made up of six different rooms, all represented by an icon (except one that does not have an icon). Players will also be trying to fill up entire rooms as any rooms that are not completely full at the end of the game will score negative points. Trying to cover up all the available spots in a given room before the end of the game is a hard task but there are some rooms that are smaller than others and (sometimes) easier to fill. If you have a single square available, then it is worth trying to fill this in before the game ends to save yourself losing five points.

After each player has selected a column and resolved all the cards, The Island is discarded and a new round is set up. A new Island is created, the Vesh token moves along one space and then play continues. The game ends when the Vesh token moves to the last space and end game scoring is triggered.

Points are awarded for families of cats, with at least three cats grouped together to be classed as a family. Three cats score eight points, four cats score eleven points and so on. Rare treasures score three points each, lessons are scored based on the objectives detailed. Points are deducted with each visible rat scoring negative one and each room that has not been filled scoring negative five points. The player with the most points is the winner.

Solo Play

Explore & Draw has a solo mode with some slight tweaks to gameplay. As part of setup the solo colour cards are drawn and laid out in a row with the first one being revealed. For the easy mode, three solo lesson cards are revealed. For advanced play more lesson cards are revealed. A player’s turn runs pretty much in the same way as in multiplayer. At the end of each day the next card in the solo colours row is revealed. All other rules described above are unchanged for solo play.

Solo scoring for the player works in the same way as multiplayer. For the AI, points are awarded for each of the lesson cards based on what you as the player has done. Points are awarded for the solo colour cards based on the order they are revealed and the colour of cat you have in your boat. The first card revealed is worth five points per cat of that colour that you have drawn. The second cat revealed is worth four and so on.

Compare your points and the AI points and the if you have more points you win.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • You can adapt your play to change how intense the game is
  • Theres a lot more freedom of choice than in other X and Write games
  • Its cat themed and illustrated beautifully

Might not like

  • Not a travel game unlike others of similar mechanics
  • Poor placement of polyomino pieces can lock you out of future placements
  • Scoring takes a game to grasp