In Sunset Over Water players take on the role of artists painting landscapes to sell for commissions.
The game takes place over the course of six rounds or days. Each day the players must choose when they will wake up. This not only determines the order the players take their turns in but also what actions they can take. Each card sets out the number of pieces a player’s piece can move and in what direction. The cards also set out the number of paintings a player can “paint”.
The players then take it in turns to “trek” in the wilderness according to the rules on their card. They can then “paint” (or take) a number of the landscapes which they have trekked over. Each landscape has between one and three symbols on it showing what the landscape depicts (e.g. flowers, mountains and sea). These landscapes can be sold for a commission if they meet the requirement for landscape features set out on the commission cards. Players can take commission cards on their turn which means if you wake up later you may miss out on the commission you were seeking.
In addition to the commissions, players also obtain points for achieving daily goals. These are awarded for the last player to do certain actions, such as the last player to end in a corner space or to paint a landscape with three features. As well as being more likely to achieve the daily goals, players who chose to wake up later may also be able to move more spaces or paint more paintings. This adds an interesting decision to the game.
At the end of the game players add up their points for commissions and daily goals. They also receive one point per two features on their unsold landscapes. The player with the most points wins.
Player Count: 1 – 4
Time: 20 minutes