Paladins of the West Kingdom is a heavy weight worker placement game with a card drafting element.
The game is set in West Francia around 900AD. Players take on the role of nobles, gathering workers to defend their city against the threat of invasion, building fortifications and spreading their faith out into the nearby lands. The nobles are also assisted by Paladins, sent by the King to help in this time of trouble. Each Paladin has their own specialism and bonus.
In Paladins players do not have their own colour of workers. Instead, at the start of each turn they will draw workers depending on the Paladin card and tavern card they choose. The cards display different colours of workers, and the different workers have different roles.
Once players have drawn their workers they can then start placing them on their player board. Some spaces can only be used by workers of a specific colour, whereas other spaces have a translucent meeple outline on them. This means any worker can be placed there. Many spaces give players a bonus, either in goods, another meeple to use, or to help them progress along one of the attribute tracks – faith, strength and influence.
Players are trying to have as many victory points as possible at the end of the game. Points come from a variety of sources, including from moving up the attribute track, various actions (if more than a specific number have been completed in the game), and from converting Outsiders (which award you bonus points). The game is played over seven rounds. At the end of the seventh round points are added up and whoever has the most points is declared the winner.
This is the second game in the West Kingdom trilogy.
Players: 1 – 4
Time: 90 – 120 minutes