Hegemony: Lead Your Class to Victory
Order within the next
12 Hours & 34 Minutes
for Next Day Dispatch
Awards
Rating
-
Artwork
-
Complexity
-
Replayability
-
Player Interaction
-
Component Quality
You Might Like
- Very thematic game
- Well balanced asymmetric play
- Well written rule book and player aids
- Quite unlike other games
Might Not Like
- Politics
- Plays best at 4 – when all classes are in play
- Takes time to learn and teach
- Very long play time
- Its MASSIVE
Related Products
Description
The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading and the state is sinking into a deep deficit. Amidst all this chaos, the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?
Hegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself.
The Working class controls the workers. The Capitalist class controls the companies. The Middle class combines elements from both the Working class and the Capitalist. It has workers who can work in the Capitalist's companies but it can also build companies of its own, yet smaller. Finally the State is trying to keep everyone happy, providing benefits and subsidies when needed but trying also to maintain a steady income through taxes to avoid going into debt.
While players have their own separate goals, they are all limited by a series of policies that affect most of their actions, like Taxation, Labor Market, Foreign Trade etc. Voting on those policies and using their influence to change them is also very important. Through careful planning, strategic actions and political maneuvering, you will do your best to increase the power of your class and carry out your agenda. Will you be the one to lead your class to victory?
Hegemony is heavily based on actual academic principles such as Social-Democracy, Neoliberalism, Nationalism and Globalism, and allows players to see their real world applications through engaging gameplay. There are many ways to achieve hegemony- which one will you take?
Hegemony is a game that I think is living on the outskirts of people’s periphery. Gamers know it is there, they have heard a few people talking about it, but they are scared to dive into it for fear of being swallowed whole. Much like actual politics.
And yeah, you read that right. Hegemony is a game about politics. And it isn’t just a game that features politics like many games do, Hegemony is head-to-toe draped in political intricacies. But can a game built around this theme really stand tall amongst games set in fantastical worlds, building space stations, or battling ancient Egyptian gods? Spoiler warning – surprisingly, yes! But let me tell you why…
Political Intrigue
Hegemony is a highly asymmetric, card-driven game with hand management and economic elements. But as far as basics go, only the overall mechanics can be considered simple – because you already know how they work. As soon as you start getting into the game though, these basics will soon start growing layers. Many, many layers.
I won’t lie; when I first received Hegemony I was initially excited. And then I took to YouTube to search for a how-to-play video (like I do with most new games I get), and I was surprised to find that the shortest video was an hour and a half long. I can watch Lord of The Rings up until when Gimli promises his axe to the fellowship in that time! I watched the video (twice) and read the rule book and I was starting to feel like Charlie from Always Sunny in the meme, you know the one.
Learning this game is tough. This is down to the fact that every player plays completely differently. You need to learn how to play the game in general, then learn how to interact with the game in 4 different ways, with 4 different rule sets. And it is completely worth it. This game is great!
Congress In Session…
Even though there are 4 classes that the players can take control of, you can only play with certain ones based on player count. This (to me) was a great sign before I even played it, as it shows that the game has been balanced well. In a 2-player game, players take control of the working class and the capitalist class. In a 3-player game, the middle class comes into play. And in a 4-player game, the state comes into play.
The working class is all about placing your workers out in the companies that the middle class and capitalist players create. The class is all about bringing in more workers, making sure they have jobs, increasing prosperity, striking when there are no jobs available and putting pressure on the other classes to make new job opportunities.
The capital class is all about making money. You will be creating companies, employing workers, paying wages, producing and selling goods, paying taxes, moving revenue into banked money and increasing your overall wealth.
The middle class is all about finding the right balance between the working class and the capitalist class. Whilst it also has workers (middle-class ones) and a prosperity track, you also have the availability to build your own companies. Whilst you will have the option to score in the same manner as either the capitalist class or the working class, you will also need to find ways to diversify as you will suffer heavier drawbacks than the other classes.
The state tries to play to the whims of all the other classes to keep the legitimacy tracks for each in check. You will be trying to appease each of the classes evenly and trying to deal with societal issues that arise.
Each class has their own unique decks to work with, unique actions, basic actions, and free actions that they are playing with. Basic actions can only be played at the cost of discarding a card. These all relate to the theme of the class you are playing as. How each class interacts with the main board is completely different and interacts with the other classes in different ways. And whilst this makes it a hard game to learn and teach, it also makes it very intricate and interesting. I have never rated a game 5/5 in the player interaction category before. Spoiler alert, Hegemony will be the first to achieve that for me.
Politics Is … Good Now?
As much as the theme doesn’t really captivate me (as I am sure many will feel the same) I really enjoy Hegemony. The theme is a bit of a double-edged sword for me. I am not interested in politics at all, I mean, I am one of the 6 people in the entire country who votes for the Green Party. BUT the very fact that I have never come across a board game so entrenched in the political theme before, makes it really appealing.
The thing that sells me on this game the most though is how thematic it is. Theme is something that most games fail to deliver on. Don’t get me wrong Abyss has an incredible art design and production value behind it for example, but you never feel like you are enlisting the help of the council or allying yourself with different anthropomorphic underwater species. You are just taking cards and set collecting. In Hegemony, every action you take with each of the classes you can play as feel exactly like what that class would do in real life. The only other game that has ever had me mirroring its theme in its mechanics this well is Distilled – a game about brewing spirits.
I also enjoy the asymmetry in this game. I think every class has been balanced really well. And I particularly enjoy that Hegemony employs asymmetric play in a different way to most other games. Most games give every player the same set of actions but give each player something unique or change costs a little. For example, Spirit Island gives every player a unique starting hand and variability in the actions they can take. Or Mansions of Madness sees each player character start with different base stats etc. This game gives everyone their own class to play as, and the actions they take interact with the main board in different ways. This to me is such a fascinating aspect of the game. Merchant’s Cove is notoriously famous for each player getting their own asymmetric board to play their own unique mechanisms on, but the way in which every character interacts with the main board is the exact same. Hegemony is unique in this way; I haven’t come across another game that pulls that off. Or even attempt to.
I also need to give some big props to the component quality and rule book. Besides one issue I had (explained further on) everything was fantastic. I love a well written and easy to follow rule book. I appreciate them so much more when it comes to bigger games like Hegemony, but the rule book really is excellent. Every question or rule query I had was easily and quickly answered. The giant double-sided player aid for each class are also well written and very useful.
Where Is The Communism?
I don’t actually have many negatives for Hegemony. There was not much that I inherently didn’t like about the game myself, but I feel like the game comes with some potential caveats. Some potential grey zones to keep in mind.
As much as this game is really well designed, you cannot dance around the fact that this game is unabashedly a board game about politics. As much as it appealed to me, as I enjoy trying games with different themes, it was so hard to find people who wanted to play the game with me. Coupling this with the fact that Hegemony is a big, chunky, heavy game, which also puts some gamers off. This leaves the game in an unusual space that appeals to a small niche of gamers.
If you are potentially looking at this game because you enjoy asymmetrical games, you need to know your player count. If you want to play as the State, then you will need to play this game at 4-players. If you want to play as the Middle Class, then you will need to play the game at 3 or 4-player. And that also goes on top of needing to learn how to play the game with that rule set and play style.
At the end of each round, there is a kind of voting system that takes place. This is to potentially change the policies in place; if a player has ‘proposed’ a change during the round. There are a number of different policies that can be affected. These include changing the size of the public sector, the price of healthcare, tax rates, foreign trade prices etc. Each class will want to effect these in different ways to benefit from them. To simulate the voting process, cubes are placed into a bag and pulled at random after each class votes for or against the policy change. The winners’ cubes are removed, the losers are returned to the bag. This was good in theory, but I found that the Capitalist class had far more ways to influence the voting system than other classes. This resulted in other players interacting with the voting system less than what might have been intended.
The one fully negative I have for the game is the poor quality in card stock. The production quality for this game is stella in all departments except the card stock. The player aids have a matte finish to them, which is great. But so do the cards, this is not great. I struggled so much to fan the cards out in my hand or scan through the decks due to them not having any kind of gloss finish to them. This seemed to be just a me issue however, but it did really frustrate me.
There is also one thing that disrupts my OCD. The working class has spaces on their board to place worker of each colour (type) in order to signify a union is formed for them. Food production workplaces are green, workers that are skilled in this field are green. Educational workplaces are orange, workers that are skilled in this field are orange. This is concurrent with all places of work besides healthcare. Healthcare workplaces are red, workers skilled in this field are white. WHY!?
Final Thoughts
Hegemony is a complicated game. Which in turn makes it complicated to review. There are a lot of little intricacies to the game that I love. The politics is an interesting theme, but it is a hard sell to people. With how well the mechanics marry to the theme though, I really can not imagine the game with a different theme. Not one that would work half as well anyway.
You should have realistic expectations to the size of the game though. This game is huge. I have never had a game that filled my entire table before, or one that I struggled to fit into photos. Hegemony requires a massive amount of space to play at any player count. And that comes from someone who can fit Ark Nova on their table easily!
Its pretty hard to even explain what genre of game it is too as it mixes plenty of different genres into something rather unique. What I can say however is that Hegemony is without a doubt going to be quite unlike anything else in your game collection, and I without a doubt recommend it. But again, it is for a pretty niche type of gamer. If you enjoy heavier games and are not put off by theme, then this game could easily be the perfect game for you and your group.
Editors note: This post was originally published on 16th November 2023. Updated on 29th May 2024 to improve the information available.
If you liked this blog on Hegemony, you can click here to buy it today. Let us know your thoughts on our social media channels @/zatugames
Eager to share your own thoughts on some of your favourite games? Just fill out our quick and easy application here to become a zatu blogger
Main Game
In Hegemony, your nation is in disarray, with an economy that’s failing and causing tension amongst the classes. You will take on one of four roles, namely The State, The Capitalist Class, The Middle Class or The Working Class in a card driven asymmetric boardgame, where each class / player will try to push their own agenda and ultimately earn victory over their class rivals.
Rules & Setup:
Setting up the main game and player boards does take a little time, as there are a lot of pieces to put out, and not every player board is set up the same way, plus there are a lot of in game components to place close to the main playing area for all players to gain easy access to.
If you have players who have played Hegemony before then they can of course set up their own boards etc., which will alleviate some of the burden of the set up process.
Each game round is split into several sections, namely;
· Preparation Phase (skipped on the 1st round)
· Action phase
· Production Phase
· Election Phase
· Scoring Phase (end of round or end of game)
The rules are extremely well explained, and fully laid out in a concise and clear manner, with numerous pictures and diagrams of not only how to set up the main game and player boards, but excellent examples of each action you are able to take on your ‘turns’.
There are explanations of the cards and symbols throughout the rulebook, and there are 2 player aid cards for each class which really do help players with each action option, and what each of these actions not only mean for you, but also if they impact one or more of the other classes.
In each round all players take 5 turns, playing a single card for each of their actions, carrying out either the text on the card itself, or using that card to take one of the available basic actions, clearly laid out on your main player aid.
Either before or after this ‘main’ action you may perform a free action, which is again listed on your player aid, and these are generally totally different for each player, with only one or two being the same for the Working and Middle Classes.
Once every player has had 5 turns during the Action Phase, and is left with only 2 cards (these carry over to the next round) the next phase of the game begins The Production Phase, in which wages are paid, companies produce goods and services, the needs of workers are covered (food), check if an IMF intervention is required and finally players pay taxes to the State player.
Once this is all sorted, and if any new Bills were proposed (i.e. changes to the political agendas) then elections are carried out to see if these new proposals are adopted, which will then be in play for at least the next round.
After all the elections have been carried out and any board changes implemented, then the final part of the round is any player scoring is added to each players victory point total on the main VP track.
There are also ways to score points during the 5 player ‘turns’ but this only happens if certain actions are taken which cause individual player board changes, and thereby moving markers on these boards and immediately scoring points for that player.
At the start of rounds 2 – 5 each player performs their own individual Preparation Phase simultaneously, and their boards are altered / amended as instructed on their player aid.
The next round then follows the same sequence as before, until the end of turn 5 where scoring also includes any end game scoring for each player based on resources they have left, including money.
Victory points are added at this point and the player with the most is declared the winner, with tie breaks to determine this if one or more players finish on the same points total.
Theme and Mechanics:
The theme of being part of the political system, and playing as a specific social class, or as the State is one that may not appeal to everyone, but I must say that Hegemony is one of the best games I have played in many years.
It manages to accurately convey the struggles that each class, and the state itself faces on a daily basis, whether it be getting enough food, health and education to look after your ‘people’, or the struggles of owning and running companies where you have to balance out opening new ones whilst making sure you can cover the wages of the workers in the companies you already have, plus paying taxes to the State, whilst all the time also trying to make enough profits to give you a decent amount of Victory points during each scoring phase.
The State player scores points by trying to keep each of the classes on an even keel, providing benefits for them to take, public owned companies to work at and health and education so they can improve the lives of their workers, all whilst also dealing with 2 major events each turn, and trying to steer the election track in their favour each round to score more points based on each one matching their current agenda card.
The mechanics meant that every action taken by a player had a distinct effect on the game, and the direction each future players turn took, for good, or bad.
Gameplay:
For all 4 players we thought the gameplay was excellent, and once we had all played a couple of actions we all grasped how the game worked, in particular the use of the cards,
There was a little bit of downtime on occasions, but this was the first game for all of us, and these were mainly checking how the card text specifically worked, or one of the basic actions, and some of the cards are explained in the back of the main rulebook (another nice touch)
For what looked like a complicated game once set up, it actually plays very easily and most board gamers would I think grasp the action sequence pretty quickly, and some of our turns were done in just a few minutes, despite some of the actual game actions being made up of more than one thing for the player(s) to do.
Artwork and Components:
The artwork / diagrams are excellent, both in the rulebook, and on the cards and boards, and the components are made from a cardboard and wood, although we played with a set of upgraded components from Gamemaker EU which again just made the game ‘pop’ that little bit more on the tabletop, and the storage for these both during the game and after were from E-Raptor, and was the UV printed game insert complete with imagery from the game / rulebook, and this really did aid in keeping the playing area neat and tidy and every player knew exactly where in game resources were at any given time.
The game looks great, and the dual layered player boards are exceptional .
The Good:
There has been a lot of ‘hotness’ surrounding Hegemony since it’s release, and it certainly lived up to all of it.
Excellent, smooth gameplay, every player action influencing the way the game progresses, and the general feel of the game make Hegemony an out and out triumph for me.
The Other:
If I had one gripe, it is the initial set up time, but as I said above, once you have players who have played before, they can greatly reduce this by doing their own thing as it were.
I have also played Hegemony solo, both as myself against one other class, and as the state against all 3 other classes and this too has been excellently thought out so that each class plays just as a ‘human’ player would, so much as they can do, and also proved invaluable in learning the game before teaching it to, and player with other human players, and I would thoroughly recommend doing that if you can.
Final Thoughts:
Is Hegemony worth adding to your collection? Absolutely it is.
I purchased this after seeing gameplay videos and hearing good things on social media / gaming pages, and I’m glad I did, as this has gone straight into my top 3 games that I own.
My gaming friends all said they would play this again, and I hope that isn’t too far in the future.
Zatu Score
Rating
- Artwork
- Complexity
- Replayability
- Player Interaction
- Component Quality
You might like
- Very thematic game
- Well balanced asymmetric play
- Well written rule book and player aids
- Quite unlike other games
Might not like
- Politics
- Plays best at 4 when all classes are in play
- Takes time to learn and teach
- Very long play time
- Its MASSIVE