Diamonsters

RRP: £14.99
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RRP £14.99
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In the card game Diamonsters, each player starts the game with an identical hand of cards, each of which has a cartoonish picture of a monster and a value from one to five. Each round one card is dealt from the deck face up. Some monsters are more valuable than others, and some eat the diamonds found on other cards. Players attempt to win the round by playing the highest card in fro…
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Category Tags , , SKU ZBG-IDW00739 Availability Out of stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • The quick rounds.
  • The tactical planning.
  • Game Length.
  • Components.
  • Very quick set-up.

Might Not Like

  • The simplicity of the game.
  • The length of each game.
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Description

In the card game Diamonsters, each player starts the game with an identical hand of cards, each of which has a cartoonish picture of a monster and a value from one to five.
Each round one card is dealt from the deck face up.
Some monsters are more valuable than others, and some eat the diamonds found on other cards.
Players attempt to win the round by playing the highest card in front of them, but cards of equal value cancel out.
The winner of each round adds his winning card ? plus the face-up card ? to his collection of cards won.
The first player to collect three cards of the same value or five diamonds wins the game.
Age: 10+ Players: 2-6 Play Time: 20 Minutes

Do you love monsters? Do you love diamonds? Then you’re in luck! Diamonsters is a simple, but devious, little quick-fire bidding card game for 2-6 players about collecting monsters and diamonds.

How to play Diamonsters

The aim of this game, published by IDW Games and Pandasaurus Games, is to win five rounds. Each round consists of betting and winning monsters, to either gain three of a kind or a collection of monsters with a collective total of five diamonds.

Each player starts the game with five monsters in their hand and each monster has a power rating: 1-2-3-4-5.

In the middle of the table, the deck is shuffled and the top card is played face-up. Each player must then try to win that monster. To do so, you choose a monster from your own hand, play it face down and whoever has the highest power rating wins, only there is a twist: two beats one, three beats two and so on – except one beats five, so each card can actually be beaten.

Play the same monster as another player and you both lose, so only the highest rated unique monster can win. Win the monster and you take it into your collection (not your hand) and you also put the winning monster into the collection with it. Thus leaving you four cards. The losers, however, all recover their losing monster.

 

Play continues until someone either gains three monsters of the same kind, or a collection worth at least five diamonds – at which point the winner get’s a physical ‘diamond’. Each monster has either one, two or no diamonds except the four-rated (Shi) monster who actually eats diamonds.

So win a hand with Shi in it and he’ll cancel out two from your total. Once someone wins the physical diamond – the round ends, the collection is discarded and each player draws cards from the deck to make up five cards in their hand, only this time they could have any power value.

Final Thoughts

Diamonsters is a fast-paced, fun game to warm up for a night ahead as each game lasts about 15-20 minutes, depending on the amount of players and that’s where the game really shines: It’s fun with two and becomes quite tactical but starts to shine with more players. It works really well as a party game and becomes faster the further into the game you get.

Components wise, the art is very cute though it’s essentially just a pack of cards with some blue-ish plastic ‘diamonds’ but they serve their purpose well. The game is packaged in an oversized but quirky box, however because of the simplicity, it’s also extremely portable and everything can be taken out and put in your pocket to take to a friends.

Diamonsters is a lot of fun for everybody!

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • The quick rounds.
  • The tactical planning.
  • Game Length.
  • Components.
  • Very quick set-up.

Might not like

  • The simplicity of the game.
  • The length of each game.