Catan: Cities & Knights (2015 Refresh)
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Catan: Cities & Knights (2015 Refresh)

RRP: £49.99
Now £39.52(SAVE 20%)
RRP £49.99
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3952 Victory Points

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Dark clouds gather over the once peaceful landscape. Wild barbarians, lured by Catan’s wealth and power, manoeuvre to attack. Their massive warships loom against the orange horizon.You must be strong Barbarians attack the weakest targets, and the victim of their onslaught will be the player who contributes the least to the defense of Catan. Don’t take any chances Field y…
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Category Tags , , , , , SKU ZBG-MFG3077 Availability 3+ in stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Easy to learn, difficult to master
  • Can play over and over again
  • Intense battles to achieve goals such as the Longest Road and Metropolises

Might Not Like

  • Perhaps a little pricey for an expansion
  • The ‘City Improvements’ component is rather flimsy
  • Only one scenario, compared to other Catan expansions which have many
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Description

Catan: Cities & Knights is an expansion for Catan, the classic board game by Klaus Teuber. You’ll need the base game of Catan to play. A lot of modules and additions come in this expansion. It’s an ideal next step if you can’t get enough of the island of Catan. You can combine Cities & Knights with another Catan expansion, Seafarers, for a giant game.

The core mechanisms remain from the base game. The slogan on the original Catan box reads ‘Trade, Build, Settle’. In Catan: Cities & Knights, this slogan is different. Now it’s ‘Progress, Develop, Defend’…

Players begin with one city, already. Cities are important in this expansion! They can even become a metropolis (worth 4VP). Cities produce new, additional resources: paper, cloth or coins. Cities next to forest, meadow and mountain hexes provide these, respectively. These new resources are key components to building a range of new constructions. There’s no mere single player aid, any more. Cities & Knights provides you with a trio of flip charts.

These charts allow you to build ever-increasing improvements to your cities. As you build more, you roll the Event Die. The better your improvements, the better chance you have of getting free Progress Cards. (These replace the Development Cards.) One face on the Event Die is that of the barbarians, whose ship sails ever-closer to the island…

Yes, the barbarian horde are coming! You can pay for trained knights to join your road networks for added protection. (Knights help scare the robber away, too!) Once the black ship arrives, the players have to fight off the barbarians using their knights. If they succeed, the player who contributed the most knights gets the Defender of Catan card (1VP). If the players fail, the one who contributed the fewest knights takes a hit. The barbarians sack one of their cities, reducing it back down to a settlement!

Catan: Cities & Knights takes the base game of Catan and ratchets it up a notch or two. This is a perfect addition to fans of the base game!

Player Count: 3-4 players
Time: 90 minutes
Age: 12+

Back in 1995, when Klaus Teuber created his award-winning game Settlers of Catan, he would never have dreamed that it would be as popular as it is. Now, with 4 major expansions, it is as popular as ever. Cities and Knights is the second of these expansions to be released, and my personal favourite as well. But what’s the big deal?

Commodities.

The Cities and Knights expansion adds scores of new features, and arguably the biggest addition is a new type of resource – commodities. There are three types, Paper, Coin, and Cloth, and they are used to create…

City improvements.

City improvements add a new layer of complexity to the base Catan game. There are three types, which relate to the three commodities, and they can give many benefits, such as the opportunity to acquire one or more Metropolises. These protect a city from the barbarians (see below), and also grant you 2 extra Victory Points. They can also be stolen, which increases the necessary strategic knowledge to do well in the game. They also provide separate abilities, such as the Aqueduct which lets you take a resource of your choice if you receive no resources on a roll that is not a 7.

Progress Cards.

The final main benefit to city improvements is the opportunity to receive progress cards. Each level of city improvement increases your odds of receiving a progress card, which come in three colors that correspond to the three commodities and city improvements. Progress cards replace Development Cards, which don’t exist in Cities and Knights. Progress cards are similar, but they usually have more powerful abilities, such as the Alchemist which allows you to choose the dice roll, or the Inventor which allows you to swap two number tiles.

Extra Die.

In Cities and Knights, you roll an extra die on your turn. This determines whether you receive a progress card, or whether the Barbarians advance (see below).

Knights.

The other key part of Cities and Knights is – you guessed it – knights. These are very different to the Knight development card in base Catan, and they help to protect your cities from the barbarians. They have three levels: Basic; Strong; and Mighty. You can promote a knight with just an Ore and a Wool, raising it to the next level. To get any use out of a knight, you must activate it with a Grain. An active knight contributes a number of knight points respective of its level: Basic provides 1; Strong 2, and Mighty 3. On subsequent turns, you can move it, use it to displace an opponent’s knight, or chase off the robber from an adjacent hex, just by deactivating the knight and taking that action. But the main use of Knights is fending off the…

Barbarians.

The barbarians are the main danger facing the island of Catan in the Cities and Knights expansion. They approach from a distance, taking a minimum of 7 turns to reach Catan. Their journey is represented by the extra die, on which three of the six faces are the barbarians. Each time one of these three faces is rolled, you move the barbarians one step closer towards the island. There are 8 spaces, including the start and end spaces, and once they reach the end they arrive at the island and attack. This can have one of two outcomes:

– Catan wins. This happens if there are more knight points than cities on the board. The player who is contributing the most knight points receives a special ‘Defender of Catan’ victory point, or if there is a tie each player in the tie receives a progress card of a color of their choice.

– Catan loses. This happens if there are fewer knight points than cities. If this occurs, the player(s) who are contributing the least knight points must each remove one of their cities and replace it with a settlement. A city with a metropolis cannot be destroyed by the barbarians.

Victory Conditions

To win, you must have 13 Victory Points on your turn.

All of these elements add many more layers of depth and strategy to the base Catan game. They provide a much more enjoyable experience, and the game is a definite necessity for anyone who enjoys Catan.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Easy to learn, difficult to master
  • Can play over and over again
  • Intense battles to achieve goals such as the Longest Road and Metropolises

Might not like

  • Perhaps a little pricey for an expansion
  • The City Improvements component is rather flimsy
  • Only one scenario, compared to other Catan expansions which have many