Alien Fate of The Nostromo Board Game

Alien Fate of The Nostromo Board Game

RRP: £34.99
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RRP £34.99
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In ALIEN: Fate of the Nostromo, players take the role of Nostromo crew members Ripley, Lambert, Parker, Brett, or Dallas. Over the course of the game, they collect scrap, craft items, and fulfill different objectives. The crew will lose and gain morale as they encounter the Alien and other situations. If crew morale reaches zero, players lose the game. Each turn has two phases. In …
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Category Tags , SKU TRV-27029 Availability 3+ in stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Great Atmospheric Theme
  • Quick and Light
  • Attention to Detail

Might Not Like

  • Might be too simple for experienced gamers
  • Some objectives a bit ‘samey’
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Description

“In Space, No One Can Hear You Scream!” But, sitting around our gaming table about to draw a card that could either see us either escape and win the day or be frightened to death by the titular Alien. In those circumstances, you can absolutely hear us scream!

Alien: Fate of the Nostromo is a board game adaptation of the Movie. It follows the crew of the Nostromo as they deal with said Alien that is roaming around the ship causing havoc.

If you haven’t seen the movie Alien then firstly, why not? And secondly, I would suggest you go and watch it immediately. Without giving things away the game picks things up around halfway through the movie. The Alien is on board and the crew must complete several objectives before the climactic final scenes. Then they will need to deal with the creature or escape.

The Alien movie is an iconic piece of cinema, full of tension and shocks, so Alien: Fate of the Nostromo has big shoes to fill. Does it manage it? Let’s take a look.

Components

Upon opening the box, you are greeted with a picture of a hissing ‘Jonesy’ (the ship’s cat) printed on the underside of the board. It’s a completely unnecessary but very nice touch!

The cardboard components are of good quality and the gameboard while looking a little cramped, is well-drawn and has some nice references to events that occurred in the movie. The crew protagonists, of which there are 5, each have their own character dashboards with great original artwork. If anything, the Final Objective cards could do with being a little thicker, but it does not detract from their use.

The playing pieces for the game come in the form of character miniatures, one for each of the 5 crew and one for the Alien. Because I have a background in miniature gaming, I never expect much from board game miniatures, but these are actually quite good quality.

No Dice!

All the action is controlled by drawing cards and flipping tokens, so those of you that like ‘rolling the bones’ will be disappointed. The cards used in the game are of standard size and reasonable quality and feature some nice artwork.

So, component-wise, for the price, I am impressed.

Set-Up

Alien: Fate of the Nostromo plays through in about an hour (quicker when you have experience). So, with it being a quick game to play, there is nothing worse than spending a long time setting it up.

Fortunately, this isn’t the case. The instructions detail set up well and it will be out of the box and ready to go within 5 minutes.

The Rules

You would probably expect a game that has a playtime of under an hour to have a light rulebook, and you would be correct. Rules are well illustrated and easy to grasp. For our first game, we played straight out of the box reading the rules as we went with little problems.

The Gameplay

The game is designed for 1-5 players and the first thing to note is that it is 100% cooperative. It’s you (the crew) against the Alien controlled by the card deck. So, if you are looking for a game where you want to crush your opponents, then you will need to look elsewhere.

But this also means it works well as a single-player game. With the A.I. of the deck designed to thwart a team of crew members, it means that you can also play solo, either as one character or controlling the team.

The mechanics are pretty simple but quite slick. It starts with the crew (you!) assembled in the ships’ Mess Hall. Everyone is dealt an objective card and then one extra is dealt. These objectives are revealed and are shared objectives that the crew must complete. When you have completed these objectives, you reveal one of the Final Objective cards. This triggers the cinematic finale.

Most of the standard objectives involve collecting scrap tokens, using these scrap token to make something, and taking it somewhere on the ship. The Final Objective is much more in-depth and ties into a key moment in the film.

Obviously, this would be a lot easier if there wasn’t a hungry Alien stalking the ship. The Alien itself is controlled by flipping a card after each player takes a turn. This will generally see the Alien move at various speeds towards the closest crew member. Oh, and if you think you are safe because the beast is too far away, then think again! The Alien can also appear immediately if you flip certain ‘Exploration Tokens’ when you enter a room!

When you encounter the Alien things start to differ from the movie. Instead of being eaten in a gruesome fashion, your crew member will simply run away. But when this happens the crew will lose morale, and when morale reaches zero the crew lose all hope. Meaning they presumably cower in a corner until the Alien finds and eats them, and the game is lost. This means you win or lose together, there are no characters dying and players sitting out part of the game.

Fortunately, there is a lot of scrap lying around on the Nostromo and you can use this to make items like flashlights and incinerators that will help you against the Alien.

In addition to this, each character has their own unique ability. This not only helps you along the way but also makes each character a different play experience, adding a bit of variety.

Alien: Fate Of The Nostromo – Final Thoughts

Confession time! I love the Alien movie franchise (apart from AvP Requiem!) so I had high expectations, but also had the thematic buy-in that people who haven’t seen the movie would not have. What I’m looking for is a game that has the same tension as the movie. And, in that respect, Ravensburger has succeeded with Alien: Fate of the Nostromo.

It is surprising how often the game comes down to the wire with a card flip determining a key moment. One-minute things can be going great, the next you are being constantly ambushed and have lost most of your morale.

The problem comes with the ‘samey’ tasks of collecting and carrying items to places. This can be forgiven as it thematically fits with certain parts of the movie. The Final Objective cards add a bit of urgency as things reach their climax.

The more you play the more familiar you become with the mechanics, and it does become easier to win. Ravensburger has addressed this with the introduction of Ash, the ship’s android, who you can add to make the game more difficult. This seems like a bit of an afterthought (and Ash does not have a mini, just a cardboard standee). We didn’t find that he added much to the game, but it’s an option.

It’s also a very light game, so anyone going in with expectations of a grand epic of incredible complexity will be disappointed. But, being a light game, Alien: Fate of the Nostromo strikes me as something that is very easy to create ‘house rules’ for. Simply tweaking the rules slightly could make for a much more challenging experience. I think crafting a cat carrier and scouring the ship for Jonesy before completing the finale would be quite a thematic challenge!

Overall, for fans of the franchise, new gamers or those looking for a quick, light game to break out I would recommend Alien: Fate of the Nostromo. Count me pleasantly surprised and I certainly have no intentions of blowing it out of the airlock any time soon!

This is Scott, the last survivor of the Nostromo, signing off.

Alien: A Confession

Firstly, I want you to know that I love the Alien franchise and the films set in the Alien universe. Secondly, I have a bit of a thing for collecting games and merchandise associated with the IP – this may cause me to have a degree of positive bias toward this game. Please bear this in mind when I talk you through my thoughts on Alien Fate of the Nostromo.

What’s In The Box?

As things go, Ravensburger have done a decent job at capturing the theme and nature of the film. The high quality game board includes a plan of the Nostromo on two levels with the artwork effectively capturing the claustrophobic feel of the ship. Cramped, winding corridors connect the clinical medbay and upper-deck rooms to the gritty and industrial underbelly of the ship where something sinister has made itself at home.

The Alien itself and the five crew members included in Alien Fate of the Nostromo are represented by unpainted, but uniquely-coloured plastic miniatures. The models are of reasonable quality but not of the standard you would expect from miniatures specialists like games workshop or atomic mass games. The plastic is far softer and the details aren’t overly sharp. Crew members come complete with a character card outlining their special abilities and the number of actions they may take each time they are activated. These character cards are of good quality stock and are definitely durable enough for what they are. The same can be said for the tokens included within the game. The tokens are robust and well-designed; I have no complaints.

Then things start to get a little disappointing. The Encounter Deck (more on this later) is of thin stock and will not last too many sessions before the cards lose their integrity. The same can be said for the objective cards but these aren’t handled nearly as much so it’s not a massive issue. Overall the production quality is fairly good considering the price point of the game.

How Does It Play?

Alien Fate of the Nostromo is based loosely upon the excellent and well-conceived Horrified Game. It is fully cooperative so players win or lose as a group – this is my favourite type of game, which is good for families or couples that do not enjoy putting each other to the sword. Random objectives are drawn equal to the number of players plus one at the start of the game. One of five final objectives are also randomly chosen but not revealed until later. The objectives relate to incidents that happen in the film but unfortunately they are largely repetitive requiring a given item to be taken to a certain place on the ship or for members of the crew to assemble in a given room.

Once all of the initial objectives are completed, the hidden final objective is revealed and the players must complete a series of actions to win the game.

After each player takes a turn to move, pick-up or drop objects, craft items, use weapons or use skills a card is drawn from the encounter deck. The encounter deck controls the Alien and the rogue android Ash. It instructs the player to move Ash or the Alien and to place scrap tokens and concealed tokens around the ship. The scrap is the resource used to craft items whilst the concealed tokens are revealed when a character enters a room; some concealed tokens result in an alien ambush or an encounter with the mildly irritating ship’s cat.

When members of the crew encounter the Alien without appropriate weaponry or items they lose moral and flee from it – this is understandable. Once the crew moral tracker reaches zero the game is lost; there is no death, killing or similar. As an optional extra, intended to create a more difficult game mode, players can opt to include Ash; the nefarious android stalks the ship harvesting scrap and looking to feed unwitting crewmembers rolled-up magazines.

In effect, Ravensburger have taken a successful Sci-Fi horror setting and sought to turn it into a family game.

Does it work? Kind of.

Does it work well? Definitely not.

However, it doesn’t work because of the mechanics of the game and how tediously repetitive it is to play rather than the family-friendly nature of Alien Fate of The Nostromo. The main problem is that for one or two players (even in hard mode) the game is painfully easy to successfully complete. However, at 5 players (especially in hard mode) the game is nigh on impossible to win until you have played a few times to develop a strategy and you get extremely lucky with the order of the encounter deck. Unfortunately, due to the soul-destroyingly repetitive nature of the game, you would sooner do almost anything than endure another playthrough of the game after the first couple of attempts. It’s absolutely torturous.

Flying Solo

I love solo games. My day job can take me away from home for days or weeks at a time and I am always looking for ways to entertain myself when holed up in a dingy hotel in the back of beyond. To that end I own a lot of games that claim to have solo modes. Unfortunately, the solo option in games can often be a clunky afterthought or, even more disappointedly, the ‘solo’ mode entails taking control of two characters instead of one. This isn’t the case with Alien Fate of the Nostromo. In fact the absolute opposite is true in this case.

Alien Fate of the Nostromo is actually far better suited as a solo game than a cooperative one. Why? Because the difficulty scales up with the number of characters in play. When playing true solo, the alien activates each time you complete a turn so the character in play can avoid it with ease and move from place to place to complete the two objectives that are necessary before revealing the final one. It’s difficult to put into words how fundamentally unchallenging the game is for the true soloist. However, I do concede that a small child may struggle to win straight away. But… is this really the game you will be handing to a small child to play solo? Unlikely.

At five players, the alien can move five times before a given player gets to reactivate, easily navigating the ship and picking off any straggler. It is possible to huddle characters together and move around as a group. However, scrap is a finite resource and it is just a matter of time before you run out of electric shock prod charges and end up with your gaggle of crewmembers being chased around the ship in what can only be described as an overwhelmingly frustrating experience.

Overall Thoughts

As you will have guessed if you have read this far, I am not a big fan of this game. I love the franchise and the look/quality of Alien Fate of the Nostromo is actually passable. But the game itself is absolutely horrifying to play. In space nobody may be able to hear you scream but my neighbours would certainly hear me scream if I ever have to endure playing this game again.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Great Atmospheric Theme
  • Quick and Light
  • Attention to Detail

Might not like

  • Might be too simple for experienced gamers
  • Some objectives a bit samey