Agricola

RRP: £54.99

NOW £38.79
RRP £54.99

In Agricola you are a farmer in a wooden shack with your spouse and little else. On a turn you get to take only two actions one for you and one for the spouse from all the possibilities youll find on a farm: collecting clay wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished but first you need to expand your house. And …
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Category Tags , , , , SKU ZBG-MFG3515 Availability 5+ in stock
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Awards

golden-geek

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Simple mechanics leading to a deeply strategic game.
  • Wonderful components.
  • Offers varying complexity.
  • Pacing of rounds increase towards the end of the game.
  • You won't know who wins until the game is actually over.

Might Not Like

  • Low player verses player interaction.
  • Low
  • High potential for analysis paralysis.
  • Time-consuming to set-up.
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Description

This video was produced by Starlit Citadels, for more of their great content head over to starlitcitadel.com/games/

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on.

You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

  • Ages 12+
  • 1-4 players
  • 30-150 minutes playing time

Additional information

Weight1.916 kg
  • Zatu Review Summary
  • Zatu Score

    Rating

    • Artwork
    • Complexity
    • Replayability
    • Player Interaction
    • Component Quality

    You might like

    • Simple mechanics leading to a deeply strategic game.
    • Wonderful components.
    • Offers varying complexity.
    • Pacing of rounds increase towards the end of the game.
    • You won't know who wins until the game is actually over.

    Might not like

    • Low player verses player interaction.
    • Low
    • High potential for analysis paralysis.
    • Time-consuming to set-up.