It is the dawn of September 1939, and the dark clouds of war hover over the globe. China and Japan have already been at war for more than 2 years and now a Continental war is about to become a worldwide war, a World in Flames.
You, as leader of your nation, must guide your country through its darkest days, enhancing your economy, working with allies, building the units you need and then employing them effectively to defeat your manifold foes. You are in charge of your country from 1939 until 1945 or until you conquer or fall.
World in Flames shows the entire world and will be the world’s biggest boardgame. That’s right, for the first time ever all maps and displays will be hard-mounted boards with bound edges.
In 35 years of business this is by far the most lavish production we have ever staged. It is so far down the rabbit hole no other game will ever dare to follow.
They say (well Stephen Fry to be precise) that if everyone on the planet from the beginning of time 13.7 billion years ago shuffled and dealt a pack of cards until the end of time, no two decks will play out the same. Well multiply that by a gazillion for World in Flames. Infinite universes could play out an infinite number of times and we would be still waiting for an imitation to show up. So one wouldn’t wait until next life to give it a go.
World in Flames can be played from 2 to 6 players (and can easily be played solitaire too). There are 20 campaigns you can play, from the hour long Victory in The West campaign to the 150 hour Global War mega campaign. World in Flames is the ultimate gaming challenge.
Scope: Global Strategic
Complexity: Scenarios – Moderate, Campaigns – High
Solitaire: Highly Suitable
Players: Up to 6
Ages: 12 to Adult