The dungeon crawl has long been a staple of board games. Gathering your mates and settling in to adventure through corridors unknown, grab loot and slay vile creatures. Often taking the components of a good D&D night and making them more accessible – with heroes and monsters represented by plastic miniatures and dungeons by tiles or boards. From Hero Quest to Descent they became a genre in their own right
Of course there was a slight issue because often they took the form of a 1 vs many game where the onus fell on the one to provide the threat by playing as the bad guys. This meant one player usually needing to learn both sets of rules and almost ‘run’ the game like a GM.
In recent years Fantasy Flight Games have add app support post release to dungeon crawlers Descent and Star Wars Imperial Assault, but Journeys in Middle-Earth comes with it baked in. This means that all the evil forces are controlled by the app freeing you and your friends to concentrate on working together to save the day.
With all of the booking done by the app you are free to focus on the decisions that matter, not get caught up in putting this token here or that card back in that deck. This is especially true in solo mode where paying attention to fiddly rules can draw you out of the action – not here!
Select a class from familiar LOTR tropes and set off through Middle-earth, writing your own adventures as you go. Will you be the next pious elf? A rugged ranged? A grumpy dwarf? Or just totally Baggins?
Player Count: 1-5
Game Length: 60-120mins