Splendor is a fast-paced and addictive game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops – all in order to acquire the most prestige points.
If you’re wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card.
If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points.
In order to win the game, you must reach 15 prestige points before your opponents do.
- Ages 10+
- 2-4 players
- 30 minutes playing time
In his latest guest blog entry, Martyn gives his views and opinions on Splendor – the chip-collection and card development game buy the guys over at Space Cowboys.
We here at Zatu Games oppose the very idea of the balance fallacy to its rational core, because life is balance, man. To exercise that opposition, we asked gamers on the internet what they think of Splendor, the 2014 release from Space Cowboy.
In another of our regular board game spotlights, Zatu Games snaps open its baby blues and takes a juicy gander at Splendor, the 2014 release from designer Marc André and publisher Space Cowboys.