In the year 2217 Humanity’s greatest achievement is the colonization of the nearby star systems now known as the Seven Worlds. Here Humanity lives, thrives, and prepares the next great wave of space exploration.
The Seven Worlds. This is the story of how we lost them, and of the heroes who tried to avert their fall.
An Epic realistic Science-Fiction Setting and Campaign for Savage Worlds!
Take the role of heroes in an epic campaign reminiscent of the classic arcs of the greatest space opera TV shows and novels!
Edge-of-your-seat realistic space battles combining the latest insights of science and
weaponry with the easy and quick rules of Savage Worlds.
Create heroes worthy of the challenge, with dozens of new Edges, Hindrances and
Powers, as well as new types of gear, software and weaponry!
Navigate the known universe in a 3-D map available at the SevenWorldsRPG web site for most popular tablets, smartphones and computers!
“This isn’t the usual Firefly-meets-Star Wars space opera, it’s more like The Expanse… Overall rating: 5 out of 5.” – Halfway Station
“A wealth of sci-fi that seems much more plausible than most sci-fi” — Roleplayer’s Chronicle
“[The Seven Worlds Campaign] would make a pretty good TV series” — Halfway Station
“The Space combat system is diamond-hard… top-notch work!” – Atomic Rockets [also awarded Seven Worlds with the Atomic Rockets Seal of Approval for Scientific Accuracy]
This product is a subscription to the entire seven-module Seven Worlds campaign. As we release each of the modules in the series, you will get immediate access to it. Each module has between 30-50 pages of content, for a total page count of 307 pages. The modules include the full chapter of the campaign, plus several side adventures and adventure seeds for you to continue the adventure.
The following modules (out of a total of seven) are currently released and available in this product:
Module 1: Rumors of War.
Module 2: Divided We Fall.
Module 3: Into the Fire.
Module 4: Broken Circle.
Module 5: Chrysalis.
Module 6: Exodus.
Module 7: Endgame.
This product requires the Savage Worlds rulebook and the Seven Worlds Setting Guide to play.