Rush Out!

RRP: £28.99
Now £26.99
RRP £28.99
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It was far too easy to progress into this dark dungeon, far too easy…but you progressed anyway, and when you reached its very last level, you had the bad idea to wake up the sorcerer — the big boss — and now the only way you can survive is to rush out the exit. Rush Out! is an asymmetric and hectic game for 3-5 players, with 2-4 heroes trying to escape while the sorcerer c…
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Category Tags , SKU ZBG-SDGSIT017G Availability Out of stock
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Description

It was far too easy to progress into this dark dungeon, far too easy…but you progressed anyway, and when you reached its very last level, you had the bad idea to wake up the sorcerer — the big boss — and now the only way you can survive is to rush out the exit.

Rush Out! is an asymmetric and hectic game for 3-5 players, with 2-4 heroes trying to escape while the sorcerer casts spells against them.
Everybody plays simultaneously, with each “team” rolling and re-rolling dice (three per hero, and five for the sorcerer) in order to complete cards.
Each player can place dice on only one card at a time, and each ordeal card on the heroes’ side can be completed by at most two people.
As soon as a card has all of its symbols covered, you carry out its effect (in the case of the sorcerer), then draw a new card. T
he first “team” to draw the final card of their deck wins.

The game is divided into trainings first, followed by scenarios. Each time you progress in the rules, you are invited to play game before going further, so step by step, you learn the full extent of rules, often adding new cards to decks with each game you play. Each playthrough of the game will be more more hectic than the last.

Rush Out! includes a half-dozen scenarios beyond the training games, and each scenario is played as a best-of-three series of games.

Description

It was far too easy to progress into this dark dungeon, far too easy…but you progressed anyway, and when you reached its very last level, you had the bad idea to wake up the sorcerer — the big boss — and now the only way you can survive is to rush out the exit.

Rush Out! is an asymmetric and hectic game for 3-5 players, with 2-4 heroes trying to escape while the sorcerer casts spells against them.
Everybody plays simultaneously, with each “team” rolling and re-rolling dice (three per hero, and five for the sorcerer) in order to complete cards.
Each player can place dice on only one card at a time, and each ordeal card on the heroes’ side can be completed by at most two people.
As soon as a card has all of its symbols covered, you carry out its effect (in the case of the sorcerer), then draw a new card. T
he first “team” to draw the final card of their deck wins.

The game is divided into trainings first, followed by scenarios. Each time you progress in the rules, you are invited to play game before going further, so step by step, you learn the full extent of rules, often adding new cards to decks with each game you play. Each playthrough of the game will be more more hectic than the last.

Rush Out! includes a half-dozen scenarios beyond the training games, and each scenario is played as a best-of-three series of games.