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Rival Restaurants

Rival Restaurants

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Your goal in Rival Restaurants is to be the first restaurant to get 20 popularity points and be crowned “The Wiener!” Players earn popularity points by buying and trading for ingredients and using them to “cook” (complete) recipes. The more advanced the recipe, the more points it’s worth. Each day, players move through three phases: 1. MONEY and MOVE: P…
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Category Tags , SKU ZTQ-GCS304 Availability 3+ in stock
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Your goal in Rival Restaurants is to be the first restaurant to get 20 popularity points and be crowned “The Wiener!” Players earn popularity points by buying and trading for ingredients and using them to “cook” (complete) recipes. The more advanced the recipe, the more points it’s worth.

Each day, players move through three phases:

1. MONEY and MOVE: Players collect their income for the day and decide where they want to move. Turn economy is crucial as players are not permitted to move for the rest of the day once their location has been chosen.

2) BUY and BARTER: Players have one minute to buy as much as they want but only from the location they’re in. Players can also barter/trade with anyone in the game, not just the people in their location.

3) COOK and COUNTER. Any player who has all the ingredients required for their recipe can cook it and collect popularity points.

In addition, each player controls a chef equipped with their own “chef power”. Chef powers are asymmetrical and allow players to bend the rules in their favor. The base game of Rival Restaurants has twelve chefs, and additionally, at the beginning of the game, each player must choose a restaurant to play, with each restaurant having a unique level-up structure with rewards for reaching 3, 7, and 12 popularity points. Lastly, players can also choose to buy “action cards”, that is, development cards that are typically for one-time use.

Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Fast paced frantic fun
  • Filled with humour
  • Easy to pick up
  • Amazing insert for storage and set up

Might Not Like

  • The buy and barter round can descend into chaos easily
  • At lower player counts ingredients don't appear as much
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Description

Your goal in Rival Restaurants is to be the first restaurant to get 20 popularity points and be crowned "The Wiener!" Players earn popularity points by buying and trading for ingredients and using them to "cook" (complete) recipes. The more advanced the recipe, the more points it's worth.

Each day, players move through three phases:

1. MONEY and MOVE: Players collect their income for the day and decide where they want to move. Turn economy is crucial as players are not permitted to move for the rest of the day once their location has been chosen.

2) BUY and BARTER: Players have one minute to buy as much as they want but only from the location they're in. Players can also barter/trade with anyone in the game, not just the people in their location.

3) COOK and COUNTER. Any player who has all the ingredients required for their recipe can cook it and collect popularity points.

In addition, each player controls a chef equipped with their own "chef power". Chef powers are asymmetrical and allow players to bend the rules in their favor. The base game of Rival Restaurants has twelve chefs, and additionally, at the beginning of the game, each player must choose a restaurant to play, with each restaurant having a unique level-up structure with rewards for reaching 3, 7, and 12 popularity points. Lastly, players can also choose to buy "action cards", that is, development cards that are typically for one-time use.

Have you wanted to channel your inner Gordon Ramsey and swear blindly at your family members as they steal the ingredients you needed to finish that winning recipe, well now you can in the 2 – 6 player game Rival Restaurants.

In this fast and frantic game of competing restaurants, each player is battling it out to be the most popular spot in town by staggering the foodies with new and exotic recipes. You are shopping and bartering with the locals, swapping ingredients and recipes, rushing to remove the trash from your kitchens, all the while trying to complete your recipes as fast as possible to gain that oh so important popularity.

Everything is centred around a large market in the centre of the table which is made up of 5 mains stalls from which to buy ingredients. There is also a special stall which sells weird and wonderful ingredients such as alien goo or chocolate, and then in the centre is “the island” where you can purchase upgrades for your restaurants and get rid of that ever growing trash from your kitchens.

Each round is based around 3 phases each comprising of different elements, the first phase is :

Money & Move

In this phase, you’ll recieve your daily income and then choose in secret where you wish to shop using handy little dials. Each player then reveals which location they wish to shop and set their cardboard cut out chefs , on the ingredients in the location they wish to shop, if ever 2 players pick the same market stall and ingredient in the next phase they will have to partake in a vicous bidding war to be successful or roll over and try there luck picking up a facedown Ingredient from the market. The next phase is :

Buy & Barter

This is where the chaos ramps up as you only get 1 minute to do your shopping,  bartering and general deal making. All players take their turn simultaneously and as the timer is flipped you are rushing about like Dale Winton has just let off a Claxon and you are grabbing Ingredients, screaming requests at your now cowering nan and trying to see what everyone else is buying and hoping they want to give you their only carrot for one of the multiple avocados you have. We then move to the final phase :

Cook & Counter

And this is where all your screaming and bidding comes to fruition and nan can relax as no one will be screaming give me your onions at her in full voice. You can now use the ingredients you’ve acquired to make recipes and try to gain popularity, you then have to do a bit of clean up restock the markets and it all starts again.

The game ends when someone manages to reach 20 popularity on their restaurant track and is declared the Weiner!

Final thoughts

Rival Restaurants is a brilliantly fun, face paced chaotic set collection/card drafting game, the art is full of humour and the asymmetrical chefs and restaurants keep you coming back for more. The game has an almost party game feel like someone has invented a solid modern board game and sprinkled it with some party game dust, which just really works.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Fast paced frantic fun
  • Filled with humour
  • Easy to pick up
  • Amazing insert for storage and set up

Might not like

  • The buy and barter round can descend into chaos easily
  • At lower player counts ingredients don't appear as much