Race for the Galaxy: Xeno Invasion

Race for the Galaxy: Xeno Invasion

RRP: £22.99
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RRP £22.99
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1720 Victory Points

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This is Arc3 of Race for the Galaxy.After settlers enountered a violent xenophobic race, the ?Xenos?, the galaxy finds itself under relentless assault.No negotiation is possible.Long-lost Alien secrets may hold the key to defeating these attacks.Can you build the most prosperous and powerful space empire while defending it from Xeno invasions?.
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Category Tags , , SKU ZBG-RGG511 Availability Out of stock
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Description

Race for the Galaxy: Xeno Invasion, an expansion of Race for the Galaxy base game that comprises the third story arc in the game series. The galaxy is under attack by waves of violently xenophobic aliens, dubbed the Xenos. Race for the Galaxy: Xeno Invasion adds Xeno military worlds (worlds conquered and occupied by them), specific military vs. Xenos, and a new keyword: ANTI-XENO. To provide a good proportion of new Xeno worlds, keyword, and powers, it is not compatible with the other expansion story arcs.

Race for the Galaxy: Xeno Invasion is aimed at intermediate Race for the Galaxy players, altering Explore to be mix-with-hand. It adds 51 game cards to the base set and includes a bonus Invasion Game, with Produce: Repair and invasion cards, a repulse track, bunkers, and various counters.

Race for the Galaxy: Xeno Invasion adds two new ways the game can end: by either repulsing or falling to the Xenos. In Produce, players can repair damaged worlds and donate goods to the war effort (earning VPs). Players can also earn VP awards by defeating their share of the Xeno attackers and having the highest military vs Xenos, while they lose the use of damaged worlds that they fail to defend (until they are repaired). The Xeno attacks take place at the end of each round, starting with round 3, and typically take less than 30 seconds to resolve so that players can immediately return to selecting their actions for the next round.

  • Ages 13 +
  • 2 - 5 Players