Necromunda: Underhive Badzone Delta-7

Necromunda: Underhive Badzone Delta-7

RRP: £25.00
Now £21.45(SAVE 14%)
RRP £25.00
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This collection of double-sided board tiles expands and changes your games of Necromunda: Underhive by adding new, atmospheric places to fight – and new rules, which can be found in the Gang War 2 supplement (including adaptations for Sector Mechanicus battles). 9 tiles are included, exactly the same size as the tiles found in the Necromunda: Underhive boxed game, and the hazards …
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Description

This collection of double-sided board tiles expands and changes your games of Necromunda: Underhive by adding new, atmospheric places to fight – and new rules, which can be found in the Gang War 2 supplement (including adaptations for Sector Mechanicus battles). 9 tiles are included, exactly the same size as the tiles found in the Necromunda: Underhive boxed game, and the hazards upon them include: Cult Ritual Chamber: a hidden shrine to the Ruinous Powers that can drive a man insane; Collapsed Sections: these feature large pitfalls, and the shifting floors are easily affected by blasts; Archaeotech Device: a functional, mysterious device from centuries ago – press the button and see what happens; Furnace Floor: this gives off such violent heat that it can affect ranged attack; Ventilation Tunnel: a huge fan whose turbulent currents can drag gangers to their doom; Malfunctioning Generatorium: abandoned electrical machinery that can deliver a devastating shock; Sludge Farm: massive vats of ‘biological run-off’ which unwary gangers can fall into; Flooded Passage: injured gangers can find it hard to keep their head above the water; Sewage Channel: a dangerously fast-flowing stream of mycoprotein; Promethium Cache: fuel spills, barrels and tanks that can be detonated by a wayward shot; Unlit Corridors: their darkness obscures gangers, making ranged attacks more difficult; Secure Vault: extremely tough and hard to get into; Fungus Sprawl: not only does this fungus provide illumination, it boasts incredibly poisonous spores; Waste Compactor: it’s possible to climb out of this compactor – assuming nobody switches it on… Xenos Nesting Chamber: filled with egg sacs that can burst open with xenos hatchlings at any time. Images are property of Games Workshop Group PLC