
Final Girl: A Knock at the Door

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Awards
Rating
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Artwork
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Complexity
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Replayability
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Player Interaction
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Component Quality
You Might Like
- The incredibly streamlined map and killer
- The ever-evocative, horrifying setting.
- The beautiful artwork.
Might Not Like
- The more basic, less experimental mechanisms.
- How hard crafting can be to pull off!
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Description
Nothing like a reunion at the quiet and secluded Wingard Cottage. Everyone is having a great time. The booze is flowing and the party has begun. Then comes a knock at the door. A quick glance around the room tells you everyone who's supposed to be here already is... You approach the door and slowly open it, peeking around the edge of the door. No one is there. But someone was... the question is, who?
What horror game would be complete without a home invasion? The Intruders are here. Face not one, not two, but THREE killers. You thought one was hard, but you're really going to have to stay on your toes against these murderous menaces.
Wingard Cottage offers a new challenge with unique events and a new crafting mechanism that lets you take ordinary items and turn them into epic weapons. Stick with that knife or scrounge up some wood and nails to craft The Obliterator? It will be up to you, just make the call before it is too late!
The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience!
Each Feature Film Box is double-sided, with amazingly illustrated covers on the front AND back. Not only that, but the magnetically attached box covers are removable, with the reverse of each functioning as the Killer and Location boards respectively.

It’s late. The shimmering lake looks beautiful beneath the new moon. You’ve been watching it crawl upwards into the night sky for some time now. You just needed a little break, is all. You and your friends have been staying in your family’s remote cottage for the weekend. Endless parties have ensued, gallons upon gallons of alcohol consumed, and hours of sleep can be counted on a single hand even by the end of the trip. The blaring dance music from inside the house blankets the sound, but as the clock strikes 1AM…
…Somebody is knocking at the door.
There’s nobody there.
Or is there? It’s easy to lose count. There are a lot of people at this party. The police wouldn’t blame you if you were to tell them you didn’t notice three more people slipping into the crowd. That’s right, there are three killers in Final Girl: A Knock At The Door – and I think they really shine as one of my favourite killers to battle so far. They are simple to control and super streamlined. Only one killer is active at a time, but the active killer will change when you attack one or when a card is pulled.
Each killer ultimately functions the same as one another, but the way the game unfolds makes each of them feel different; the one that has lurked around and is still on full health feels like a hulking monster compared to the one you’ve been wailing on all game. To not spoil anything, each Terror card is fun and thematic as always, and the dark powers / finales can get really scary. These guys have a decent amount of health all together – and each of them has their own final health token, so they might even individually get back up after you beat them down. That finale is almost guaranteed, from my experience.
Time to improvise!

Wingard Cottage is a big, beautiful and incredibly simple location to play in. There really isn’t much in terms of rules overhead, which I quite like; but it does have its own particularly fancy gimmick. In Wingard Cottage, you can whip up ways to defend yourself from random objects spread around the property. Each time you set up the game, you also lay out some recipes for crafted items that are randomly selected from a small deck. Replayability is high here, because each time you play there will be new things to create – and man, they are hard to create sometimes; so you’ll never get through them all in a single run.
In Wingard Cottage, there are locations where you can find junk and scrap; pieces of wood, boxes of nails, rope, etc. This junk can be picked up by ending your turn in specific locations, and then you can mix the junk with specific items you can gather by searching (as per usual) to make much stronger improvised weapons, traps and more. This is rather tough to pull off unless you luck out and get the recipe-specific items at the top of a search deck, but when you do manage to craft something, it feels like you’ve unlocked a whole new power. It’s a lot of fun.
Who will survive? Who will die trying?
The new Final Girls are a lot of fun to play as! Ava is a nice, simple character to play as; re-rolling all results of 1 as her power, and she only needs to save five victims to unlock it! Ginny however, is one of my personal favourite Final Girls so far. She’s got a rather varied set of rewards on her victim side and her power is really interesting. Instead of having a direct passive ability, she will upgrade two basic cards of your choice. For example, she could make “Walk” move you one space further. She can improve two cards from your choice of four: “Walk”, “Short Rest”, “Weak Attack”, and “Focus”.
All will be painted red.
I feel like it’s necessary to mention the artwork in this particular Feature Film, because in my opinion – Final Girl: A Knock At The Door is the best artwork Final Girl has seen yet. I really, really love the colour scheme and the character design. Wingard Cottage looks gorgeous, and the killers look incredibly cool. It’s not much of a surprise after looking up the artist, Heather Vaughan, who does some amazing poster art and is responsible for the art of some Unmatched products, for example. It’s a sight to behold, and looks gorgeous on the table as well as on the shelf.
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Zatu Score
Rating
- Artwork
- Complexity
- Replayability
- Player Interaction
- Component Quality
You might like
- The incredibly streamlined map and killer
- The ever-evocative, horrifying setting.
- The beautiful artwork.
Might not like
- The more basic, less experimental mechanisms.
- How hard crafting can be to pull off!