Exceed – A Robot Named Fight! Expansion pack

RRP: £11.99
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RRP £11.99
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As the machine gods rise, other robots remain to fight back the menace that is the Megabeast. One of those robots is A Robot Named Fight! From the fleshy labyrinths, Fight blasts his way into Exceed. Let’s see what this bot has in store for us in this character preview! Key Design Idea: Overcharge One key mechanic in A Robot Named Fight! is the Energy system. In order to access …
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Category Tags , SKU ZBG-L99-EXPR12 Availability Out of stock
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Description

As the machine gods rise, other robots remain to fight back the menace that is the Megabeast. One of those robots is A Robot Named Fight! From the fleshy labyrinths, Fight blasts his way into Exceed. Let’s see what this bot has in store for us in this character preview!

Key Design Idea: Overcharge

One key mechanic in A Robot Named Fight! is the Energy system. In order to access some of the more powerful weaponry in the game, Fight must spend and manage his Energy. In order to adapt this to Exceed, we’ve given Fight the ability to spend resources to fuel his attacks, giving them scaling effects based on how much he decides to spend.

Fight’s Lightning Gun Ultra is an example of just how dangerous he is, if he has the energy to spare. While starting at a paltry 2 Power, this Ultra can balloon to a massive 6 or 8 Power, making it quite powerful for its cost.

In order to fuel his attacks, Fight needs a lot of force. However, unlike many characters in the game, Fight does not actually have any cards that give him card advantage, meaning that taking the Prepare and Change Cards actions are the only reliable sources of card draw he has.

Rather than simple card draw, Fight has to work for his resources, as seen in his Explorb boost. While it is offers some movement, its Hit effect also gives Fight bonus Gauge to spend on later turns. This pattern of Gauge generation is all over Fight’s kit. Using those powerful weapons is going to be costly so you better find those pickups!

Fans of the game will know that Fight likes to engage his enemies from afar, preferring to pepper his foes with a barrage of bolts, missiles, and more! In Exceed, much of this core identity is kept. Seeing as a large majority of his attacks have minimum range, he’ll definitely want to keep his distance.

Should he find himself in close quarters, Fight can rely on his ever-amazing Retreating Bolts. With enough force investment, this attack lets Fight quickly disengage while dealing a decent chunk of damage to his aggressor!

Observant readers will come to an interesting realization: Fight has 3 Ultras. Indeed, to help with his resource management, Fight actually has more Ultras than the average character, giving him more effective force throughout the match.

That extra force can go into his match-ending Rail Gun Ultra. It’s fast, long-ranged, and can easily chew through opponent defenses thanks to its Armor reduction. With enough resources, this attack can quite easily deal 9 or 10 damage through someone’s Armor cards, which is enough to make the Megabeast itself quake in fear!