CULTivate

CULTivate

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3511 Victory Points

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Cult Leaders (players) carry out their agendas with their faithful followers. However rival Leaders may try to sabotage you and/or convert your followers, all whilst negotiating unwanted and obstructive Investigators. First choose your Leader’s Board and choose from one of the three associated agendas, followed by the side of the compound board. Remove the 5 Under Investigatio…
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Category Tag SKU ZTQ-CULT Availability Out of stock
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Description

Cult Leaders (players) carry out their agendas with their faithful followers. However rival Leaders may try to sabotage you and/or convert your followers, all whilst negotiating unwanted and obstructive Investigators. First choose your Leader's Board and choose from one of the three associated agendas, followed by the side of the compound board. Remove the 5 Under Investigation (UI) cards, shuffle the deck and deal 4 to each Leader. Then add 3 UI Cards in or more for increased difficulty and shuffle again. Place face down as the draw pile and select the correct number of meeples to play with, dependant on the number of players. Play cards from your hand allowing you to gain followers, manage follower placement within your compound, and sabotage rival cult leaders. As you draw cards, Undercover Investigations can pop up and add investigators to your compound stopping you from recruiting followers. Not gaining the type of followers you want? Make exchanges with follower meeples in the supply to help you complete your agenda and fill your compound. As you recruit followers you will activate powers making it easier for you to fill your compound. When a player fills their compound, the end of the game is triggered. Players tally the points of their followers, points from completed agendas, and any earned bonuses to see who comes out on top and is the winning Leader.