*A Grade* Evolution (2nd Edition)

RRP: £39.99

NOW £26.79
RRP £39.99

Earn 2679 Victory Points

you could earn 2679 victory points

[yith_wcwl_add_to_wishlist]

Outlet Item: Grade A

A Grade products may arrive with or without cellophane and may have some superficial damage to the game box. Full descriptions of our grades can be found on our Outlet page, for more information please check our terms and conditions.

Category Tag SKU OUTLET-ZBG-NSG500-A Availability 1 in stock
Share
Share this

Related Products

Description

In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure.

Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their fellow players.

Others prefer to stay protected and mind their own business. Evolution encourages both play styles by giving each of them multiple paths to victory. And it is the mix of play styles at the table that ultimately determines the eco-system in which the player are adapting. So gather your friends and see who can best adapt to the changing world around them.

VIDEO

BLOG

In another of our board game spotlights, Zatu Games swings its Hubble-sized lens towards Evolution, the 2014 game from designers Dominic Crapuchettes, Dmitry Knorre and Sergey Machin, and publisher North Star Games.

The Game

Demonstrating staggering nominative inaccuracy, Evolution is a game about evolution. Players must adapt their species to deal with shifting resources and, more importantly, their opponents’ creatures. A central board acts as the ‘watering hole’, an area of shared resources.

Players start with a single species board and a hand of 3 trait cards. These represent different evolutionary characteristics that may prove useful for survival, like ‘being able to burrow’ or ‘having a long neck’, both of which I do all the time.

Each turn, players draw three trait cards plus one for each species board they have. Trait cards have several purposes. They may be played by the watering hole to represent an amount of plant food; discarded to gain another species board; discarded to increase the body size or population of an existing species; or played on a species to mutate it.

The game comprises a number of rounds, each starting with players placing cards in the centre as food, followed by playing as many trait cards as they like. At the end of each round, the trait cards representing food in the centre are revealed, and players must take turns feeding their species from that shared pool.

The accumulated food a player collects across the whole game becomes a significant part of their score, alongside their surviving species population counts and the traits on those species.

Evolution is, like its namesake, adaptive. Species will emerge and die out throughout the game. They can feed on the central food pool or adapt into carnivores to attack and eat opposing creatures. This forces players to constantly adapt their species in response to the others on the board.

If you fear that your opponent’s fertile, fanged creature is going to use its fertility and fangs on you, you may opt for more defensive traits. Maybe you give yours a shell to negate its squishy back, a trait which serves to increase your species body size when attacked. Maybe you give it horns to stop it getting attacked right in the head, a trait which results in the death of one of your opponent’s carnivores whenever they attack. Equally, maybe you just want to eat everything.

It’s a simple game, good for inexperienced and experienced gamers alike. Also, the artwork looks as though Ken Kesey conceptually vomited his brain onto escaped zoo animals, which is far prettier than it sounds.

The Publisher

Founded in 2003, North Star Games pride themselves on bridging the gap between gamers and non-gamers by creating titles that are accessible and appealing to both.

Their 2006 title Wits & Wagers is the most award winning party game in history.

The Designers

Dominic Crapuchettes originally studied to compose classical music. He is now a game designer and entrepreneur, and the founder of North Star Games.

Dmitry Knorre is a biologist and game designer. He uses game design as a way to popularise scientific principles.

Sergey Machin is a board game developer who focuses on games that appeal to the whole family.

If you like the sound of an Evolution that doesn’t include shampoo and David Duchovny, order it here at Zatu Games!

Read More >

*Please note that all items within our outlet section contain a level of damage to the packaging, which in no way effects game play. A Grade products will arrive in their cellophane and have superficial damage to the box. Full descriptions of our grades can be found on our Outlet page, for more information please check our terms and conditions.