1066 Tears to Many Mothers retells the story of the Battle of Hastings. This, of course, was the battle between William of Normandy and King Harold of England. The winner is the first player to either destroy their opponents leader or two wedges of their army. The third way to win is for your opponent to run out of cards.
Each player has a unique objective deck, placed in a set order ending with the Battle of Hastings objective. Each player also has their own deck of unique cards containing army cards and strategic and tactical cards. Army cards represent units (archers, infantry or cavalry), Characters (individuals who command the army) and leaders who command the armies.
The event cards represent unexpected one off events; tactics represent battlefield capabilities and attachment cards are used to enhance the capabilities of other cards.
1066 Tears to Many Mothers is played over a number of rounds where each player will play cards to their battlefield, tactic cards to the reserve areas and use card abilities to meet objectives as quickly as they can.
Each round breaks down into a preparation phase, where checks for victory are made and used cards are readied and a player draws their hand of cards.
In the deployment phase each player does one of the following: Play a card, execute an action, sacrifice a card or pass.
The wedge phase only happens when both players have completed all other objectives leaving the final Battle of Hastings Objective. During the wedge phase players will complete might combat and zeal combat to destroy their opponents wedges to win the final objective, the Battle of Hastings.
During the final phase of the round (Ignored if it is the Battle of Hastings objective.) the players seek to complete their objectives.
1066 Tears to Many Mothers is the card based game re-enacting the lead up and the Battle of Hastings. Will William defeat Harold as history remembers or can you turn the tide of battle and hold off the Norman invasion?
Player Count: 1-2
Time: 30-60 Minutes
1066, Tears to Many Mothers includes two unique decks (with a few correction cards for mistakes that were noticed before shipping - though no actual guidance on what they are) as well as a series of cardboard tokens that are used as markers during the game.
Finally, there is a simple rulebook that gives players all of the information they need to play the game (though no strategy, that you have to work out yourself!).
Final Thoughts on 1066, Tears to Many Mothers
Overall, 1066, Tears to Many Mothers is an interesting take on a card game, especially with its historical focus. Sadly, the asymmetry of the two sides, but not of the tasks required to get to the fight, means that the Normans have an advantage because they can get to the real way to win the game far faster than the Saxons can. Whilst historically accurate, this isn't necessarily that fun.