GMT GAMES HISTORY

GMT Games is primarily a war game publisher, which was founded in 1990. The California-based group was created by, and named after, Gene Billingsley, Mike Crane and Terry Shrum. Crane and Shrum have since left the company and created the Fresno Gaming Association. The main focus of GMT Games is to created engaging and graphically attractive war games, however they do also make card and family games. Their war games range from huge titles full of many maps and counters, to simpler games that are suitable for introducing new players to the war game scene. Some of their most popular franchises include Next War and Commands & Color

GMT GAMES COLLECTION

As we have mentioned, the majority of board games that are released by GMT Games are war games. Some of their most popular titles are apart of larger franchises such as Next War and Commands & Color (C&C). For example, in the Next War series we have games based in Poland, Taiwan and India/Pakistan. In the C&C collection we have Napolenonics, Napoleonics Epics and the Generals, Marshalls and Tacticians Expansion. Alongside these two franchises, another popular war game from GMT Games is Twilight Struggle. This two-player game focuses on the political conflict of the Cold War. Away from the war entries, we have two different takes on motor racing. Formula Motor Racing is a light card game, whilst Grand Prix is a hand management game for up to 11 players. 

GMT GAMES HISTORY

GMT Games is primarily a war game publisher, which was founded in 1990. The California-based group was created by, and named after, Gene Billingsley, Mike Crane and Terry Shrum. Crane and Shrum have since left the company and created the Fresno Gaming Association. The main focus of GMT Games is to created engaging and graphically attractive war games, however they do also make card and family games. Their war games range from huge titles full of many maps and counters, to simpler games that are suitable for introducing new players to the war game scene. Some of their most popular franchises include Next War and Commands & Color

GMT GAMES COLLECTION

As we have mentioned, the majority of board games that are released by GMT Games are war games. Some of their most popular titles are apart of larger franchises such as Next War and Commands & Color (C&C). For example, in the Next War series we have games based in Poland, Taiwan and India/Pakistan. In the C&C collection we have Napolenonics, Napoleonics Epics and the Generals, Marshalls and Tacticians Expansion. Alongside these two franchises, another popular war game from GMT Games is Twilight Struggle. This two-player game focuses on the political conflict of the Cold War. Away from the war entries, we have two different takes on motor racing. Formula Motor Racing is a light card game, whilst Grand Prix is a hand management game for up to 11 players. 

P500 SYSTEM

GMT Games run a unique pre-order system known as Project 500. This system allows customers to vote via pre-order for the games that they would most want to have produced by the company. Production of a new game will not begin until there are a minimum number of pre-orders for a particular game - originally 500, but now around 750. The games are offered at a discount and this commitment does not involve any financial payment until the game has reached the pre-order target for production. Other war game publishers have now started using a similar system with their games. Read more about P500.

Thunder Alley Review

By James Hazell | 23/10/2018

Thunder Alley, from GMT Games, focuses on the all-American fever or stock car racing, as it revs its engine and tries to conquer Formula D. Find out today.

Churchill Board Game Review

By Ewan Anderson | 03/01/2018

In Churchill, by GMT Games, each player represents one of the three major allied countries involved in the Second World War. Find out more in our review.

Twilight Struggle Review

By Ashley Perryman | 24/10/2018

Twilight Struggle has been in the TOP 10 OF BOARDGAMEGEEK, and for much of that time rated at number one, pretty much since release in 2005.

POPULAR GMT GAMES

TWILIGHT STRUGGLE

At its simplest Twilight Struggle is a card driven, area control, victory point game. In play one player takes the position of the USA, the other the Soviet Union. Every turn each player is dealt a number of cards which they play, in turn one by one. These cards are the heart of Twilight Struggle, they depict events which occurred during the cold war, and each one has a power rating.

C&C: NAPOLEONICS

Commands & Colors: Napoleonics allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon. As with other games in the Commands & Colors genre, units in both armies can only move and fight when ordered. 

NEXT WAR: POLAND

Next War: Poland, the fourth volume in GMT’s Next War Series. This game moves the action from Asia to Europe and allows players to fight a near future war in Poland as the Russians and their allies invade and NATO responds. Once again, Europe trembles to the rumble of tank treads and marching boots! A note to remember, the Next War series is not an Introductory war game.

HITLER'S REICH

No stacks of armies, no hexes, no overly-lengthy rules to learn – Hitler's Reich takes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across the North Atlantic and Mediterranean and into Russia using a combat mechanism similar to the traditional card game -War - with dice added! High-quality wooden pieces mark your progress too.

GALLOPOLI 1915

The game system emphasises command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modelling of the tempo of these battles. Infantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited.

HOLLAND '44

Holland ’44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.The game starts with the airborne landings on September 17th and continues until September 23rd .The Allied player must rush his ground forces forward as fast as possible !

PENDRAGON

Volume VIII in GMT’s COIN Series transports us into the 4th and 5th Centuries A.D. and to the embattled Isle of Britannia. Pendragon – The Fall of Roman Britain covers a century of history from the first large-scale raids of Irish, Pict, and Saxon raiders, to the establishment of successor kingdoms, both Celtic and Germanic. his sumptuous volume adapts the celebrated asymmetrical COIN engine!

C&CC IMPERIAL ROME

The game system emphasises command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modelling of the tempo of these battles. Infantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited.

SPACE EMPIRES 4X

Space Empires 4X is a game in the finest tradition of 4X space games – eXplore, eXpand, eXploit, and eXterminate. Each player builds up a space empire and uses it to conquer the other players. Exploration on the mounted map is simple for players, revealing different space terrain that affects movement and combat. It was developed to keep a rich theme without over-complicated rules.

TWILIGHT STRUGGLE

At its simplest Twilight Struggle is a card driven, area control, victory point game. In play one player takes the position of the USA, the other the Soviet Union. Every turn each player is dealt a number of cards which they play, in turn one by one. These cards are the heart of Twilight Struggle, they depict events which occurred during the cold war, and each one has a power rating.

C&C: NAPOLEONICS

Commands & Colors: Napoleonics allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon. As with other games in the Commands & Colors genre, units in both armies can only move and fight when ordered. 

NEXT WAR: POLAND

Next War: Poland, the fourth volume in GMT’s Next War Series. This game moves the action from Asia to Europe and allows players to fight a near future war in Poland as the Russians and their allies invade and NATO responds. Once again, Europe trembles to the rumble of tank treads and marching boots! A note to remember, the Next War series is not an Introductory war game.

HITLER'S REICH

No stacks of armies, no hexes, no overly-lengthy rules to learn – Hitler's Reich takes five minutes to set up and two hours (or less!) to play. Players fight over Europe, across the North Atlantic and Mediterranean and into Russia using a combat mechanism similar to the traditional card game -War - with dice added! High-quality wooden pieces mark your progress too.

GALLOPOLI 1915

The game system emphasises command and control. Players command by Brigade and Regiment. To be successful, a player must plan for the eventual exhaustion of their troops, rotating them out of line to rest and recover stragglers. The result is an accurate modelling of the tempo of these battles. Infantry combat is ranged rifle and MG fire, culminating in close assault. Artillery is powerful but ultimately limited.

HOLLAND 44

Holland ’44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.The game starts with the airborne landings on September 17th and continues until September 23rd .The Allied player must rush his ground forces forward as fast as possible !