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Lord of the Rings LCG: A Storm on Cobas Haven Adventure Pack

RRP: £14.99
Now £9.49(SAVE 36%)
RRP £14.99
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A Storm on Cobas Haven is the fifth Adventure Pack and the penultimate chapter in the Dream-chaser cycle for The Lord of the Rings: The Card Game. After crossing the seas, fighting off Corsairs and sea monsters, and then navigating the treacherous jungle paths of an island infested by undead, several of Middle-earth’s heroes return to Dol Amroth – only to find the city threa…
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Category Tags , , , , SKU ZBG-FFGMEC52 Availability 3+ in stock
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Description

The Lord of the Rings (LotR), the Card Game is a cooperative, Living Card Game (LCG) published by Fantasy Flight Games. One – two players (or up to four, with two core sets) take control of powerful characters and artifacts. Players will gather allies and coordinate efforts to take on the biggest threats to Middle-earth.

A Storm on Cobas Haven is the fifth of six adventure packs, each providing a structured scenario to play though. Collectively, the six scenarios form the Dream-chaser Cycle – An extended adventure that takes place after the events that unfolded in The Grey Havens Deluxe expansion.

Note: This product is not a standalone adventure. Players will need a copies of The LotR card game: Core set and The Grey Havens expansion in order to play.

Having successfully navigated the underwater passages of the Temple of the Deceived, and retrieved the chest – your heroes return to Dol Amroth. No rest shall they find here, for the Corsair Fleet now threatens the city. Your heroes must rally to the city’s defence and it’s beleaguered fleet. Prepare to fight a nautical battle like none you have yet to experience.

A Storm on Cobas Haven is played with an encounter deck formed of encounter sets: A Storm on Cobas Haven, Voyage Across Belegaer, Umbar Fleet, Corsair Pirates, Corsair Raiders, and The Dream-chaser’s fleet. The latter five sets are found in The Grey Havens expansion.

This 60 card adventure deck introduces a new hero for the Tactics sphere and three copies of ten different player cards. These cards reinforce the themes of this cycle, and provide powerful allies and secondary effects that can be paid for by the group.

Player Count: 1 – 4
Time: Depending on format 30 – 90 minutes
Age: 14+