Flying Circus RPG

Flying Circus RPG

RRP: £22.99
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RRP £22.99
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Flying Circus is an in-depth, highly detailed Powered by the Apocalypse-derived roleplaying game of aviation fantasy, set in a world of machines and magic inspired by the works of Hayao Miyazaki. In the aftermath of a massive industrial war, the world is slowly pulling itself back together, but danger still lurks in the skies of Himmilgard. The only thing standing between the world …
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Description

Flying Circus is an in-depth, highly detailed Powered by the Apocalypse-derived roleplaying game of aviation fantasy, set in a world of machines and magic inspired by the works of Hayao Miyazaki.

In the aftermath of a massive industrial war, the world is slowly pulling itself back together, but danger still lurks in the skies of Himmilgard. The only thing standing between the world and chaos are the brave pilots of the Flying Circuses, indepedent mercenary companies known for the bright and unique liveries of their salvaged aircraft. No mission is too bold, no monster too big, no foe too dangerous… if you can afford it.

Flying Circus uses a unique system for air combat, eschewing top-down maps and treating Altitude and Air Speed as currency to be spent in daring and realistic dogfights. Climb to gain the advantage, dive to regain speed, pull your plane into dizzying turns to get on their tail. But you also face realistic limitations, as your engine burns out, your wings crack and break, and you lose consciousness in a high-G turn.

In addition to the powerful air combat engine, Flying Circus has robust systems for battles and daring escapes on foot, for pilots to blow off steam in between missions, and for the financial and social aspects of running the company. Pilots always live on the edge: between excess and stress, between riches and ruin, between victory in the skies and impact with the ground.

Flying Circus features ten unique playbooks, with both strong hooks to get started immediately and considerable framework for customization and progression over the course of a long campaign. The playbooks also come packed with 48 unique aircraft, both historical and fantastical, to populate your games, as well as a variety of threats, mission prompts, advanced rules, and GM advice.