Q&A with Scythe Creator Jamey Stegmaier | Zatu Games

    Zed has hand-picked an exciting and varied selection of games in his subscription box. Expect to receive some of the best games as well as a few surprises!

    Subscribe Now »

    Looking for the latest new releases? Then this is the subscription for you, each month you’ll receive a mystery box full of the newest and biggest games!

    Subscribe Now »

    Our two new Mystery Box offerings will help you pick up some of the latest top of the range games and exclusive goodies, but at a much lower price!

    Order Now »

    Menu

    Buy 3, get 3% off - use code BOARD3 · Buy 5, get 5% off - use code BOARD5

    Q&A with Scythe Creator Jamey Stegmaier

    Games-of-the-Month-Scythe

    We were fortunate enough this week to interview Jamey Stegmaier, the creator of the hugely successful board game Scythe! We spoke to him about the unparalleled success of the original game, as well as the (was upcoming) Invaders From Afar expansion.

    Here is what Jamey had to say to Zatu Games:

    First of all congratulations on the overwhelming success of Scythe. What is your reaction to the amount of success the game had had?

    "Thank you! It’s been an exciting couple of years, really—it started with people being excited/curious about Scythe, then the resulting $1.8 million Kickstarter campaign, then the reception after backers (and some retail customers) received their copies. At each state I’ve been elated that people have found joy in Scythe—that’s what’s important to me."

    Scythe is quite a big game. How many people were involved in the development of the game? 

    "In total, somewhere between 600 and 700 people, ranging from the lead designer (me) and the illustrator/worldbuilder (Jakub Rozalski) to lead playtesters to all of the other playtesters and proofreaders who helped both with the multiplayer and solo versions of the game."

    How many changes were made during the blind playtesting stage of the development? Can you share some examples with Zatu Games? 

    "A lot of little things changed during the three waves of blind playtesting, but here are the big three:

    • Combat: The balance of combat was really hard to figure out, especially since Scythe is an engine-building Euro game. The rules for combat need to give players a reason to attack sometimes, but not all of the time, and there are complementary rules/abilities (like Riverwalk) that factor into that balance. Blind playtesting really helped us figure out the right balance through a series of small changes.
    • Structures: The role of structures changed a lot over the course of blind playtesting. Originally, each structure had a spatially-driven ability, but they required a separate reference card, and it was hard to keep track of their abilities (yours and other players). They were often forgotten or unused So eventually I moved structures to the player mats and got rid of any spatial aspects to them - other than end-game territorial control. But playtesters kept asking for some sort of spatial aspect to them and although I resisted at first I then came up with the end-game structure bonus tile system which places value on exactly where you build your structures.
    • Faction abilities: For the first wave of blind playtesting, factions had mech abilities but no overarching, faction specific, asymmetric abilities. Playtesters kept asking for them so eventually I came up with some ideas. We tested them and tweaked them and I'm very glad we added them.

    In Invaders From Afar we welcome the Togawa and Albion factions to the game. Can you explain a little bit more about these new additions? 

    " Thematically, Albion and Togawa have heard about all of this activity happening in the lands surrounding the Factory, so they send some heroes to check it out. Albion comes from the north (England/Scotland) and Togawa comes from the far east (Japan/China). Each comes with a unique set of mech abilities as well as completely new faction abilities. Albion’s character has these Flag tokens they place that are worth a territory for end-game scoring and that allow them (when combined with a specific mech ability) to jump across the board to rally their troops.

    "Togawa’s character has Trap tokens to place face down on various territories. When an opponent’s unit moves onto a Trap, the trap triggers, causing that player to incur a penalty. All unarmed Traps grant control of the territory they’re on to Togawa at the end of the game."

    Aside from the new factions, what other new features can Scythe fans expect to see in Invaders From Afar?

    "The main focus of the expansion is on the two new factions, but we also included two new player mats. Originally we intended for Scythe to be played with no more than 5 players, but I realised that with the new mats, some people would inevitably play with 6-7 players. So I included two tokens to replace Crimea’s Wayfare ability and Polania’s faction ability, as both of them would have been significantly less useful with higher player counts.

    "Also, one of the Automa designers, David Studley, designed a few cards to ensure the expansion integrates well with the original solo variant."

    Invaders From Afar is an interesting title. Where did this name come from?

    " I wish I had an interesting answer, but the name just came from a brainstorming session with Jakub!"

    You mention Jakub Rozalski. We are huge fans of Scythe's artwork here at Zatu Game, what has it been like working with him? 

    "It’s a real pleasure. He has such a vivid imagination, and he pairs that with his incredible artist talent. Working with him has made me (a) want to work with him more in the future and (b) work with more world-building artists."

    Going forward, can we expect to see any more expansions of the Scythe universe? 

    "We’re in the process of brainstorming a new expansion. As a company, my typical strategy isn’t to plan ahead for expansions—I like to put everything in the original game box if it’ll fit. But if I get excited by a new idea and it turns out to be fun, I’ll give it a try."

    Don't forget that you can get Invaders From Afar right now at Zatu Games as well as the original game and the brand new, The Wind Gambit!

    *Credit for the images go to Jakub Rozalski
    Excellent
    08000075444
    Bowthorpe Main Centre, Unit 15, Norwich NR5 9HA
    Zatu Games is rated 4.91 based on 11162
    Reviews

    Best price for sushi go party! Swift delivery. Very happy customer. Will buy from Zatu Games again.

    Best price for sushi go party! Swift delivery. Very happy customer. Will buy from Zatu Games again.

    Even in a pandemic Zatu deliver quality service and the best prices on the internet.

    Even in a pandemic Zatu deliver quality service and the best prices on the internet.

    My purchase arrived promptly in perfect condition.

    My purchase arrived promptly in perfect condition.

    Zatu are always great for speed of service and excellent prices- They are also very helpful! The reward points and discounts are also very welcome. I can and do strongly recommend them.

    Zatu are always great for speed of service and excellent prices- They are also very helpful! The reward points and discounts are also very welcome. I can and do strongly recommend them.

    Easy to order, delivered quickly and easily tracked. 10/10.

    Easy to order, delivered quickly and easily tracked. 10/10.

    Came to Zatu because they had the cheapest price, but the website also seems excellent. Looking forward to my delivery!

    Came to Zatu because they had the cheapest price, but the website also seems excellent. Looking forward to my delivery!

    Real easy to use the shopping service on line. Prices in comparison to other websites really cheap. If the delivery goes alright then I would highly recommend this store to anyone. There's got to be something they have in stock that you really, really need!! So what's stopping you?

    Real easy to use the shopping service on line. Prices in comparison to other websites really cheap. If the delivery goes alright then I would highly recommend this store to anyone. There's got to be something they have in stock that you really, really need!! So what's stopping you?

    Excellent service fast delivery too.

    Excellent service fast delivery too.

    Ordered twice from Zatu and have been very impressed! Delivery within a few days, all games intact and no dents. Their prices are cheaper than other sites and they have an extension variety of items with good detailed reviews. Also like the points system and 3% and 5% discounts :-) Would highly recommend!

    Ordered twice from Zatu and have been very impressed! Delivery within a few days, all games intact and no dents. Their prices are cheaper than other sites and they have an extension variety of items with good detailed reviews. Also like the points system and 3% and 5% discounts :-) Would highly recommend!

    Great prices for so many games, quick delivery too

    Great prices for so many games, quick delivery too

    Read All Reviews