Unknown Armies (3rd Edition) Book 1: Play

Unknown Armies (3rd Edition) Book 1: Play

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Armed with post-modern magic that relies on strict taboos and dangerous rituals, the PCs must strive to create the world they want, rather than the one they inherited. The cabal’s struggles are deeply personal but potentially monumental. They might range from advancing fringe interests in local politics to claiming the power of ley lines to triggering global financial crisis. …
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Category Tags , SKU ZBK-ATG6031 Availability Out of stock
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Description

Unknown Armies Book One: Play
An occult game about broken people conspiring to fix the world.

It’s about getting what you want.

Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character’s actions, and challenged by the implicit threat of a world shaped by the will of those who want something more than you do.

It’s about being relentlessly, hopelessly human.

Book One: Play is the book for players. It details:

  • Obsession and identity.
  • All of the rules for resolving actions.
  • The central shock gauge mechanic.
  • How to avoid fights, and how to deal with them when you’re dragged into them anyway.
  • The magick of adepts and avatars.
  • Gorgeous full-color art and layout.

Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.