Unframed: The Art Of Improvisation for Game Masters

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“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review 2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation Improvisation is key to running an…
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“Twenty three short essays from twenty three exceptional Game Masters and creators that will invariably aid you in your quest to make your games better because they reflect what happens, rather than what you have planned.” — Sean’s Pick of the Day review

2015 Golden Geek Award nominee for Best Supplement and Best Artwork & Presentation

Improvisation is key to running any roleplaying game. It’s an essential skill for every game master and player, and can mean the difference between a good gaming session and a great one. Until now, there hasn’t been a system-neutral book that covers improvisation for game masters from every angle.

Unframed: The Art of Improvisation for Game Masters is that book. An anthology of 23 essays by a diverse group of award-winning authors, designers, and experienced game masters, Unframed gives you the tools and inspiration to improvise better, “wing it” without hesitation, and get killer results.

Inside this book you’ll find advice on improvising dialogue scenes by Robin D. Laws (Hillfolk, Ashen Stars), a look at “Just In Time” improvisation from Jennell Jaquays (Caverns of Thracia, Dark Tower), advice on listening to your players by Jason Morningstar (Fiasco, Durance), tricks for handling curveballs from Jess Hartley (Changeling: The Lost, Geist: The Sin-Eaters), tips on improv in horror games from Kenneth Hite (Trail of Cthulhu, GURPS Horror), insightful essays by the authors of the ENnie Award-winning game mastering blog Gnome Stew, and many more. Unframed collects the wisdom of 23 top designers and gaming industry veterans, and offers 23 perspectives on improvisation.

The full author list is too long for the sidebar here, where it usually appears — Unframed features essays by John Arcadian, D. Vincent Baker, Meguey Baker, Wolfgang Baur, Emily Care Boss, Walt Ciechanowski, Stacy Dellorfano, Jess Hartley, Kenneth Hite, Jennell Jaquays, Eloy Lasanta, Robin D. Laws, Michelle Lyons-McFarland, Don Mappin, Scott Martin, Alex Mayo, Jason Morningstar, Martin Ralya, Kurt Schneider, Ken St. Andre, Monica Valentinelli, Phil Vecchione, and Filamena Young.

Running the gamut from old-school to indie, and featuring tips specifically for game masters as well as techniques any gamer can use to master the art of improvisation, Unframed has you covered. Whether you want to create a social sandbox, get better at doing voices, or harness the power of “yes, and,” you’ll find the improv advice you’re after in Unframed.