Tsuro

RRP: £29.99

NOW £22.29
RRP £29.99

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In Tsuro, create your own path without your opponents steering you in the wrong direction – or off the board! Tsuro is the quick-playing game in which directions can change as easily as the game plays.The rules are simple – you place your stones, select your tiles, and attempt to build a safe path for your journey.Paths will cross and connect and the choice you make will…
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Category Tags , , , SKU ZBG-CLP020 Availability Restock Expected
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Awards

90%
pick-up-and-play

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Easy to teach.
  • Simple to play.
  • The pieces are just easy on the eye and touch.

Might Not Like

  • Only bad if you want a bit of action, this can be too relaxing to be honest.
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Description

A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.

Theme:

Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".

This theme is very light and the game essentially plays as an abstract.

Gameplay:

The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.

  • Ages 8+
  • 2-8 players
  • 15 minutes playing time

BLOG

Ever just fancied playing a game that is relaxing? Tsuro is just one of those games, where no stress will ever hit you. So why not create your own journey with Tsuro The Game of the Path. Place a tile and slide your stone along the path created, but take care. So where do we start, how do I go about explaining how a simple game plays?

Tsuro, known as the game of the path, is a fun, simple, relaxing tile-laying game, where up to eight players try to guide a Chinese dragon around the board without falling off the board or crashing into a fellow dragon. This is a game of last dragon standing wins.

How does it play?

From opening the box to the completion of the game, takes up to 20 mins if that, the only downside to this game is the simplicity, there is no reason why anyone should have to go back to the rules to check a ruling at all. What makes Tsuro really good is that it doesn’t matter if you have just two of you, or eight of you, the gameplay is equally just as good as you look to try in desperation to avoid the pesky opposition dragon stones.

So how does it play? Each player starts with three tiles, each tile will have eight points of contact with four lines, with each tile being able to join up with another tile. Each player takes a Dragon stone, and decides where they want to start by placing their stone along the side of the board at one of the many starting points.

Then going clockwise, each player will lay a tile and guide their dragon along the line they have chosen to follow. As more tiles are laid, more lines are created and as the dragons start to soar along the board, the potential of falling off the board or crash into another dragon increases.

That is the twist to the game, as tiles are laid and new lines are connected, any dragon on that line will be forced to follow the line irrespective of whether it is there turn or not.  Note at this point, the rules do not allow a player to place a tile away from their own dragon, each player must always connect their tile lines together for their dragon to move along.

The winner of the game is basically last dragon standing, so when you play this game, you will need the luck of the draw when laying your tiles, and hope that when someone else lays a tile it doesn’t affect your dragon badly.

Tsuro Components

There are 35 tiles to lay, and the eight dragon pieces are easy to the touch, they are lovingly created, with each piece having a Chinese dragon engraved into them.

Closing Thoughts on Tsuro

Tsuro is just a game that can be played anywhere, and it will draw people forward to take a look because it just looks so simple to learn. Non-gamers will enjoy playing this game without any headaches. Sequels are out there to this game with Of the Seas and the expansion to this particular game, Veterans of the Sea.

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Additional information

Weight0.859 kg
  • Zatu Review Summary
  • Zatu Score

    90%

    Rating

    • Artwork
    • Complexity
    • Replayability
    • Player Interaction
    • Component Quality

    You might like

    • Easy to teach.
    • Simple to play.
    • The pieces are just easy on the eye and touch.

    Might not like

    • Only bad if you want a bit of action, this can be too relaxing to be honest.