They Come Unseen

They Come Unseen

RRP: £39.99
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RRP £39.99
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Submarines and surface fleets battle for dominance of the seas! One team must use submarines to sneak troops into enemy ports and destroy vital strategic targets, while the other team deploys a surface fleet to hunt down the subs and protect their crucial supply lines. Designed by retired Royal Navy Officer and submarine commander, Andrew Benford, and developed deep beneath the wave…
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Category SKU ZBG-OSP3961 Availability Out of stock
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Description

Submarines and surface fleets battle for dominance of the seas! One team must use submarines to sneak troops into enemy ports and destroy vital strategic targets, while the other team deploys a surface fleet to hunt down the subs and protect their crucial supply lines.

Designed by retired Royal Navy Officer and submarine commander, Andrew Benford, and developed deep beneath the waves, They Come Unseen is an asymmetrical strategy game of bluff and deception that uses two boards, one for action on the surface, seen by both players, and one for movement underwater, only seen by the submarine commanders. The game also comes with specially designed control panels for each of the 2 to 4 players to help keep track of vital information such as fuel, ammunition and current cruising depth.

  • Ages 10+
  • 2-5 Players
  • 80-180 Minute Playing Time

VIDEO

Description

Submarines and surface fleets battle for dominance of the seas! One team must use submarines to sneak troops into enemy ports and destroy vital strategic targets, while the other team deploys a surface fleet to hunt down the subs and protect their crucial supply lines.

Designed by retired Royal Navy Officer and submarine commander, Andrew Benford, and developed deep beneath the waves, They Come Unseen is an asymmetrical strategy game of bluff and deception that uses two boards, one for action on the surface, seen by both players, and one for movement underwater, only seen by the submarine commanders. The game also comes with specially designed control panels for each of the 2 to 4 players to help keep track of vital information such as fuel, ammunition and current cruising depth.

  • Ages 10+
  • 2-5 Players
  • 80-180 Minute Playing Time

VIDEO