Lord of the Rings LCG: The Dread Realm Adventure Pack

RRP: £14.99
Now £12.35(SAVE 17%)
RRP £14.99
Expected Restock Date 30/04/2024
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The Dread Realm is the climactic conclusion to the Angmar Awakened cycle of Adventure Packs for The Lord of the Rings: The Card Game! In its new scenario, your heroes must make their final push through the halls of Carn Dûm to prevent an ancient evil from returning to the world, but the halls that initially appear so cold and empty are full of terrible sorcery and other evils. The …
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Description

The Lord of the Rings (LotR), the Card Game is a cooperative, Living Card Game (LCG) published by Fantasy Flight Games. One - two players (or up to four, with two core sets) take control of powerful characters and artifacts. Players will gather allies and coordinate efforts to take on the biggest threats to Middle-earth.

The Dread Realm is the last of six adventure packs, each providing a structured scenario to play though. Collectively, the six scenarios form the Angmar Awakened Cycle - An extended adventure that takes place after the events that unfolded in The Lost Realm Deluxe expansion.

Note: This product is not a standalone adventure. Players will need a copies of The LotR card game: Core set and The Lost Realm expansion in order to play.

Your heroes have fought through forces commanded by the fearful dread captain and now push on into Carm Dum. Halls that seem empty are in fact awash with dark sorcery and other evils, in Angmar the dead are restless. If your band of heroes is to prevent the return of an ancient evil they must first deal with the wraiths and witches that bar their path. Be wary, even fallen comrades may return on the side of evil. Such is the power of the dark magic that pervades the fortress.

The Dread Realm is played with an encounter deck formed of encounter sets: The Dread Realm, Cursed Dead, and Dark Sorcery. The latter two sets are found in The Lost Realm expansion.

This 60 card adventure pack introduces a new Spirit hero and new Dúnedain allies of the Tactics sphere. Armies of Gondor and the Dúnedain will be aided by a new Leadership weapon. Players will also benefit from a neutral attachment that will enable them to alter the composition of their fellowship.

Player Count: 1 - 4
Time: Depending on format 30 - 90 minutes
Age: 14+