Tapestry was the highly anticipated release from Stonemaier Games in 2019. Other titles in designer Jamey Stegmaier’s portfolio include Viticulture, Charterstone, and Scythe. In those games, the production quality was superb, and the same applies for Tapestry. Here you even get 18 pre-painted landmark buildings that end up in your capital city!
In Tapestry, 1-5 players start out as tribes with variable powers at the dawn of humankind. This is a journey, the story of how your civilisation grows and comes to be. Everyone’s aiming to score points by advancing in four tracks: Science, Technology, Exploration, and Military. Players start the game with next to nothing, except a vacant capital city. Soon though, they’ll earn money, population, food, culture, ‘Tapestry Cards’ and exploration hex tiles…
By paying relevant resources, you can advance your civilisation up these tracks. You earn more powerful rewards and benefits each time. Will you focus on one particular track? If you’re the first to race along it, you can unlock wondrous buildings to add to your capital. Your capital is a personal spatial puzzle; you’re aiming to fill it for points or resources. This dovetails with the more structures you remove off your player mat and into your capital. Not only does it help you fill your capital, you unlock further goodies. It’s much like the system seen in Stonemaier’s Scythe (or Great Western Trail).
In some ways, Tapestry is an engine-builder. You’re creating a tech tree and balancing resource management. Smart play allows you to pay for one move, which in itself funds a future turn. The world map (that you ‘explore’ with hex tiles) becomes modular with every play. Plus, there’s asymmetrical player powers galore to try, each encouraging varying approaches. No two games of Tapestry are ever the same!
Player Count: 1-5 Players
Time: 90-120 minutes