Tapestry: Plans & Ploys
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Awards
Rating
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Artwork
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Complexity
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Replayability
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Player Interaction
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Component Quality
You Might Like
- 60% more civilisations
- More ways to get landmarks
- Spicier combat cards
- Solo campaign mode
Might Not Like
- No new mechanisms
- Won’t fit in base box
Related Products
Description
Choose from a variety of new civilizations, pursue individual achievements to add landmarks to your capital city, and sneakily interact with the opposition in this first expansion for Tapestry.
Featured Components
1 game box (204x204x53mm)
7 landmark miniatures
5 landmark cards
10 civilization mats
15 tapestry cards
4 new space tiles (and 1 replacement)
12 landmark tiles for advancement tracks
1 bag for territory tiles
4 Automa cards
1 core rulebook
1 Automa rulebook
Plans and Ploys is the first expansion for Tapestry, the civilisation building game from Stonemaier Games. Tapestry pits powerful asymmetric factions against one another. Using track advancement, hex tile laying, upgrading technology and employing impressive building miniatures. What does Plans and Ploys add to this buffet then?
Powers and protagonists
Tapestry revolves around the 16 civilisation cards in the base game. The civ you play gives a powerful ability, reward or setup bonus and very much directs the strategy you’ll adopt. This expansion adds 10 new playable civilisations into the mix, each with unique and novel powers. You could be an Alien for example, and make unprecedented use of the space tiles. The Islanders let you place exploration tiles on your civ mat rather than the main board. The Utilitarians even assign set abilities to landmark buildings, you can trigger these abilities when you build said landmark in your capital city. Talking of Space as we were, Plans and Ploys adds 4 all new space exploration tiles into the game, as well as replacing the misprint in the base game. 3 of these tiles provide ongoing benefits by rewarding their owner every time they advance on a certain track. Original Space tiles only served one off bonuses. The fourth and final space tile addition gives its proud owner a new landmark building, The Monolith! This is one of three new ways to gain landmarks.Proliferation and pacification
The second new way to gain a landmark is through the Entertain the Masses Tapestry card. The base game had Technology cards that awarded buildings but never a Tapestry card. There are 15 new Tapestry cards in all. Most notable, aside from the above, are the sneaky new trap cards. These cards like Retreat, Surrender and Double Cross offer additional options when attacking or being attacked on the board. This adds a bit of spice into the player interaction, the ploys part of the title for sure. It makes combat a little more interesting and unpredictable. The original trap cards could be played onto your mat too as Tapestry cards for a flat 10 vp bonus. The new ones offer unique bonuses if played this way, more like standard Tapestry cards.Planning and padding
The third and final way to gain landmarks is the biggest mechanical addition to the game, the Landmark Cards. These cards are drafted in reverse turn order during setup. Each card has a landmark, obviously, and a prerequisite to meet before you can place that landmark in your capital. No one else can take your landmark building, it’s yours and yours lone. Aside from ensuring everyone gets a shot at one big building, these cards also give you something to aim for at the start. There’s the Plans part of the title! There’s a couple of non gameplay bits in the box too. There’s a bag for the exploration tiles which to be honest I’ve never used! 12 landmark tokens are included too. These can be placed over the circles on the advancement tracks that indicate when a landmark can be taken. The token can be removed when that landmark is achieved which effectively makes it easier to see which still remain at a glance I guess. Not exactly essential but there we are, they’re provided anyway. And that’s about everything included in Plans and Ploys. Well, besides my favourite addition that is. The last item listed in the expansion is easily overlooked because it’s not componentry. In fact there’s only a small subset of gamers that would be interested in this at all. It’s a rulebook with 5 playable automa scenarios. These scenarios make up the Fate of Atlantis campaign. With shifting setup and rule changes and cumulative scoring these scenarios put a seriously fresh spin on Tapestry for the solo aficionado.Problems and panaceas
Expansions tend to fall into two categories. ‘More of the same’ expansions that add volume and variation to existing mechanisms. Or ‘New stuff’ expansions that bring entirely new mechanisms to a game. Plans and Ploys undoubtably fits into the first category. It adds a little more to most pre-existing aspects of the base game. Admittedly drafting landmark cards is new, but it’s not groundbreakingly new if you catch my drift. It feels like an expansion of little tweaks. Indeed the rulebook is dotted with designers notes explaining how each addition was a response to constructive criticism from players. It’s true that just about everything in the box improves the base game in small ways. Having said that if you didn’t enjoy the base game for one reason or another, chances are there’s nothing in here that’s going to fix that for you. No one module changes the game in large enough ways to tempt Tapestry detractors back i don’t think. Talking of large enough, the original Tapestry box was pretty jam packed with components. While the new civilisation mats and cards will live in the base box easily there’s no way of fitting the new landmark buildings in there.Plans and Ploys – Final thoughts
Personally I love Tapestry so this expansion hits the mark nicely for me. While it’s far from essential to the game, the extra civs are fresh and add tons to the replayability. I’ll never complain at more tiles and cards either, in this instance more is definitely better. Personal landmark goals are fun and for a committed solo player the campaign mode is a dream. Yes Plans and Ploys will appeal to Tapestry fans and solo gamers alike. The expansion is modular but there isn’t any reason not to throw it all straight into the mix. There’s no complex rules to learn, it’s adds next to nothing to the setup and nothing to game time! What it does do is provide a focus for early game, give more opportunities to gain landmarks, spice up the combat element and offer even more asymmetric civilisations. If you enjoy Tapestry and want to freshen up the experience there’s plenty to do that here.Zatu Score
Rating
- Artwork
- Complexity
- Replayability
- Player Interaction
- Component Quality
You might like
- 60% more civilisations
- More ways to get landmarks
- Spicier combat cards
- Solo campaign mode
Might not like
- No new mechanisms
- Wont fit in base box