Root: The Exiles and Partisans Deck

Root: The Exiles and Partisans Deck

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Root: The Exiles and Partisans Deck Root is a game of adventure and war in which 2-4 players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In t…
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Category Tags , , , SKU ZBG-LED01004 Availability 3+ in stock
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Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Adds a more aggressive/interactive set of cards
  • Adds more variety to the game

Might Not Like

  • More complex than base deck
  • Can only play with one deck at a time (they can’t be mixed)
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Description

Root: The Exiles and Partisans Deck

Root is a game of adventure and war in which 2-4 players battle for control of a vast wilderness.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathise with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

Root represents the next step in asymmetric design. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.

The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.

The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check.

Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.

In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Explore the fantastic world of Root!

This deck of cards mixes things up by replacing the deck in the base game giving you a new experience!

Player Count: 2-6 Players
Time: 60-90 Minutes
Age: 13+

Woodland Warfare

Excellent Exiles

As with the original deck, this new set of 54 cards. There is a pretty even distribution between the four different suits as usual. However, there is much more of a focus in gaining temporary powers associated with other factions. For example, ‘Tunnels’ will allow you to move between clearings that contain a token of yours. This emulates the Duchy’s movement between their warren and any other clearing they can dig to.

Or like the Corvids you can move without rule with ‘Corvid Planners’. Or like the Otters you can use rivers like roads with ‘Boat Builders’. These cards make for a really different game as you are no longer restricted by your faction’s rules of movement. You will still have your ‘Ambush’ cards that allow you to do surprise damage to an attacker. You will also still have all the item crafting cards that you will be used to. But there are a whole lot of new cards that allow much more powerful interactions with other players.

Powerful Partisans

These new powerful cards can really change the game. One favourite is the ‘Coffin Makers’ (a rabbit card). As the undertakers of the woodland, every time a warrior would be killed they are placed on the Coffin Maker card. This continues the entire round. Once it gets back to the cardholder’s birdsong stage, they score one point for every five warriors on the card. After scoring they are returned to their players. This card will not only keep players from getting their meeples back for a whole round but can get you extra points every turn without having to use a single precious action.

‘Soup Kitchen’, (a bird card), allows for your tokens to be counted toward rule. Not just counted, but counted twice. For someone like the Badgers or the Duchy where rule is so important in their scoring, or the Cats that need a route for their wood so they can build, this could be priceless.

For those that can craft with ease then the mouse’s ‘Master Engravers’ can give you an extra point every time you do so. This can mean a whopping four points for those precious coins.

And not forgetting the fox’s, ‘False Orders’, one to watch out for. It may be a one off power but by discarding the card you can move half of any enemy’s warriors from one clearing to another. Use it so you can rule a clearing you need or if you are the Corvids then march your enemies into one of you traps. This is such a fun card to pull off and watching your opponent’s face as you completely mess with them will always be priceless.

For any Root lover, this is an essential addition to the game. Not only does it offer variety when you swap decks back and forth but it adds in some of the most fun cards in the game.

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Adds a more aggressive/interactive set of cards
  • Adds more variety to the game

Might not like

  • More complex than base deck
  • Can only play with one deck at a time (they cant be mixed)