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TIME Stories: A Prophecy of Dragons Expansion

TIME Stories: A Prophecy of Dragons Expansion

RRP: £25.99
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RRP £25.99
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Something has gone wrong. The time stream has altered, and the Middle Ages aren’t what they used to be. It’s up to you to repair the temporal fault in A Prophecy of Dragons, the second expansionto T.I.M.E. Stories. What will you find when you step into your caisson and go through with the Tachyon Insertion? The receptacles in A Prophecy of Dragons have been chosen for th…
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Category Tags , , , , SKU ZBG-ASMSCTS03US Availability 3+ in stock
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Awards

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • Fantasy themes, similar to Game of thrones or D&D
  • Nods to previous expansions
  • Interactivity between players
  • Hidden mechanics

Might Not Like

  • The need for multiple play sessions
  • Amount of cards to look through and organise
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Description

Something has gone wrong. The time stream has altered, and the Middle Ages aren't what they used to be. It's up to you to repair the temporal fault in A Prophecy of Dragons, the second expansion to T.I.M.E. Stories. What will you find when you step into your caisson and go through with the Tachyon Insertion? The receptacles in A Prophecy of Dragons have been chosen for their involvement in the local guilds, and it's up to you to use their contacts to gather clues about the nature of the temporal fault. You'll also need to make good use of your receptacle's talents. Your mission isn't without a certain measure of peril. There are traps and foes that will fight you. Also, these Middle Ages aren't like those you would have studied in your history classes; they're permeated by magic, and that magic can be used against you. Developed by Manuel Rozoy and Sébastian Pauchon, with art by Vincent Dutrait, A Prophecy of Dragons turns history on its head, reminding you that in T.I.M.E. Stories you can be anyone, anywhere, and at any time.

  • Ages 12+
  • 2-4 players
  • 90-180 minutes playing time

VIDEO

 

Something has gone wrong. The time stream has altered, and the Middle Ages aren't what they used to be. It's up to you to repair the temporal fault in A Prophecy of Dragons, the second expansion to T.I.M.E. Stories.

What will you find when you step into your caisson and go through with the Tachyon Insertion? The receptacles in A Prophecy of Dragons have been chosen for their involvement in the local guilds, and it's up to you to use their contacts to gather clues about the nature of the temporal fault. You'll also need to make good use of your receptacle's talents. Your mission isn't without a certain measure of peril. There are traps and foes that will fight you. Also, these Middle Ages aren't like those you would have studied in your history classes; they're permeated by magic, and that magic can be used against you.

Developed by Manuel Rozoy and Sébastian Pauchon, with art by Vincent Dutrait, A Prophecy of Dragons turns history on its head, reminding you that in T.I.M.E. Stories you can be anyone, anywhere, and at any time.

  • Ages 12+
  • 2-4 players
  • 90-180 minutes playing time

VIDEO

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • Fantasy themes, similar to Game of thrones or D&D
  • Nods to previous expansions
  • Interactivity between players
  • Hidden mechanics

Might not like

  • The need for multiple play sessions
  • Amount of cards to look through and organise