Marvel Champions: Quicksilver Hero Pack

Marvel Champions: Quicksilver Hero Pack

RRP: £16.99
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RRP £16.99
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Marvel Champions: Quicksilver Hero PackMarvel Champions is a Living Card Game (LCG) from Fantasy Flight. That means that it will continue to grow and expand roughly monthly with new content. The good news is that this content is not random booster packs but set cards, like hero expansion decks, new schemes and villains.
The game play is cooperative and based around hand management…
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Value For Money

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You Might Like

  • The great combos
  • The additional new cards
  • The flexibility of the Hero

Might Not Like

  • Small hand size in Hero form
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Description

Marvel Champions: Quicksilver Hero Pack

Marvel Champions is a Living Card Game (LCG) from Fantasy Flight. That means that it will continue to grow and expand roughly monthly with new content. The good news is that this content is not random booster packs but set cards, like hero expansion decks, new schemes and villains.
The game play is cooperative and based around hand management. Each hero has some cards that are specific to them and then you either use a prebuilt deck, or take cards from two other decks, a general deck with generic cards and one of four attribute decks. These are leadership, justice, aggression and protection. Helpfully the deck names are an accurate description of what the cards will do! Cards are super important as every card you play must be paid for by other cards.

It is fun to fit characters with their best themed deck, Captain America with a leadership build for example, but also fun to mix it up a little too, especially given the challenge of the villains. Villains come into play with their own decks, with a main scheme you must stop, minions, side schemes and more. Interestingly each hero can be in their heroic form or their alter ego and the villain reacts differently to each. Villains will directly attack heroes, but if the hero is in their alter ego form then the villain doesn’t know who they are and will therefore continue with their evil scheme.

The game is thematic and fun to play providing a good challenge for players and meaningful team-ups.

Dance off bro! This second campaign box for Marvel Champions brings heroes Groot and Rocket into the game along with five new villains including Ronan the Accuser and The Collector. Playable as a campaign or single encounters this expansion adds a lot more content!

You didn’t see this coming? Quicksilver speeds into Marvel Champions The Card Game. Bringing with him his own pre built deck usable out of the box, or you can mix the cards in with your other cards using the deck construction rules provided.

Player Count: 1-4
Time: 45-90 Minutes
Age: 14+

Marvel Champions is a 1-4 player superhero game, where each player takes on the role of a Marvel hero to battle it out against one of three villains. Play as Captain Marvel, Spiderman, She-Hulk, Black Panther or Iron Man and face off against Rhino, Klaw or Ultron. Each Hero is represented by a deck of cards, consisting of basic cards, Hero-specific cards and aspect cards (one of leadership, justice, aggression and protection). Each Villain is also represented by a deck of cards, comprising villain-specific cards, basic villain cards and a modular encounter set.

Marvel Champions is a living card game (LCG). As such, the publisher, Fantasy Flight Games, is expanding the game with new Hero & Villain packs all the time. If you’re so inclined, check out a full review & final thoughts of the core game here. However, for today’s review, we’ll be focusing on the Quicksilver Hero Pack.

Catch Me If You Can

Quicksilver has superhuman speed. He is one of the fastest people on earth. With the ability to run at a supersonic speed, he can dodge bullets, chase down speeding cards and cover great distances in a short period of time. He can create cyclones, run up walls and even run on water. Quicksilver is an impressive and powerful hero; he is bringing the fight to the villains and he is bringing it quickly.

The Quicksilver Hero Pack comes with a pre-constructed protection deck, along with additional cards for further deck-building and Quicksilver’s very own nemesis, Avalanche.

Look Again

At first glance, you may think that Quicksilver is not going to be a very strong character with his one attack, one defence, and one thwart. But then you notice his response-ability, which lets you ready Quicksilver after using a basic power, effectively turning him into a two attack, two defence and two thwart character. Not only that but he can perform this ability once per phase, not per round but per phase. This, in essence, gives him a free defend in every villain phase as well. Oh, boy, is this character fun to play with.

The “Always Be Running” card allows you to ready Quicksilver; couple this with “Maximum Velocity” (which gives you +2 attack, defences and thwart till the end of the round) and his special ability and you can create some fantastic combos and damage output.

Upgrades for the Winqui

There are other upgrade cards in Quicksilver’s deck which give him +1 attack, defence, or thwart that stay out. If you can get a few of these upgrades in play, you can really take the fight to the villain and thwart to your heart’s content. It takes some building up to get to this point but when you do you can (rather thematically) quickly deal a lot of damage or remove a lot of threat. These moves are always so satisfying and you can often turn a perilous situation around rather quickly.

There are also some fantastic protection cards in the deck as well. “Multiple Man”, for example, is a four-cost ally with only one thwart, one attack and two health, but when you play one Multiple Man you can search your deck and hand for another copy of “Multiple Man” and put it in to play. “Never Back Down” gives you an additional two defence and stuns the enemy if you don’t take damage.

Basically New

The Quicksilver Hero Pack for Marvel Champions also provides some new basic cards, which give you additional attack or thwart if you discard the card till the end of the phase. These cards are another great way to boost the basic powers of Quicksilver. This further enforces the combos that you can create with this hero and you can create some amazing turns.

I have been having an absolute blast with the pre-constructed deck for Quicksilver. It’s a fun deck to play. I am reluctant to strip it back and build my own. I usually find you get more out of the hero when building new decks or even using other people’s constructed decks. You can only imagine how much fun Quicksilver will be when used with the aspects. An aggression deck would be very interesting to pursue, I would imagine, and I can’t wait to delve further into Quicksilver

Zatu Score

Rating

  • Artwork
  • Complexity
  • Replayability
  • Player Interaction
  • Component Quality

You might like

  • The great combos
  • The additional new cards
  • The flexibility of the Hero

Might not like

  • Small hand size in Hero form